Chain Mark: Full Throttle
Eiji Urushi
Skills
Skill 1
Chain Sigil
- ›Deals melee attack damage to target enemy equal to 74.7% Taijutsu
- ›(The more Chain Counts, the higher the effect, up to 150% of the original effect / Effect is maximized at Count 10)
- ›(If no damage is dealt, all Chain Counts are cleared)
- ›▼ If damage is dealt by this skill
- ›Applies Chain Count +1 to self, and increases the activation chance of Chance Evasion (Chain Sigil) to 25% for 1 Turn
- ›▼ Skill changes when self is in the "Full Throttle" Status
Skill 2
Face Your Sins!
- ›Applies "Chain Sigil" (1 Turn) and Provocation (1 Turn) to target enemy
- ›Applies to self:
- ›Counterattack Status (Chain Sigil) (1 Turn/overwrites turns)
- ›11.1% Taijutsu Increase (2 Turns)
- ›Increases Chance Evasion (Chain Sigil) activation chance to 45% (1 Turn)
- ›▼ When self is in "Full Throttle" Status, Skill changes
Skill 3
Chain Declaration
- ›Deals melee attack damage to target enemy equal to 99.6% Taijutsu (4 Hits in total)
- ›(The more Chain Counts, the higher the effect, up to 150% of the original effect / Effect is maximized at Count 10)
- ›(If no damage is dealt, all Chain Counts are cleared)
- ›▼ If damage is dealt by this skill
- ›Applies Chain Count +4 to self
- ›▼ Skill changes to "Blazing Rush" when self is in the "Full Throttle" Status
Ultimate Skill
Ultimate
Chain Sigil: "Full Throttle"
- ›▼ Available when Chain Count is 10
- ›Applies to self:
- ›"Full Throttle" Status (2 Turns/turn count resets when reapplied)
- ›Recovers 80 Cursed Energy for self (No Limit)
- ›Deals melee attack damage to target enemy equal to 886% Taijutsu (5 Hits in total)
- ›※ This attack ignores Counterattack Statuses triggered by melee attacks
- ›▼ While self is in "Full Throttle" Status, applies the following effects to self:
- ›· 100% Damage Dealt Increase
- ›· 100% Taijutsu Increase
- ›· 100% Critical Hit Damage Increase
- ›· 100% Critical Hit Rate Increase
- ›· Chance Evasion (50% chance)
- ›· Ignores Darkness Status
- ›▼ When "Full Throttle" Status ends:
- ›Clears all Chain Counts for self
Combo Ultimate
- ›Deals melee attack damage to target enemy equal to 320% Taijutsu
- ›Applies 50% Taijutsu Increase to self and the Cooperative Ultimate partner (2 Turns)
- ›Applies 50% Damage Dealt Increase when CRIT to self and the Cooperative Ultimate partner (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Chain Sigil
- ›▼ When a turn starts / When self is not in "Full Throttle" Status
- ›Applies to self:
- ›Critical Hit Rate Increase (Chain Sigil) of 5.00% (Effect scales with Chain Count at the time of application / MAX 30.00% / Effect reaches MAX at Count 10)
- ›Chance Evasion (Chain Sigil) (15.00% chance)
- ›※ Neither effect activates when self is in "Full Throttle" Status
- ›※ Both effects are overwritten upon reapplication
- ›▼ When only self receives melee attack damage / When self is not in "Full Throttle" Status
- ›Has a chance to clear all Chain Count (50.00% chance / Chance decreases with more Chain Count at the time of application / MIN 30.00%)
- ›※ Continuous Damage is excluded
- ›▼ When self receives a counter / When self is not in "Full Throttle" Status
- ›Clears all Chain Count
Counterattack Uppercut
- ›When in Counterattack Status (Chain Sigil) and self receives a melee attack, activates the following effects on self and the enemy that performed the melee attack on self
- ›▼ When target is in "Chain Sigil" Status / When self is NOT in "Full Throttle" Status (once per turn)
- ›Deals melee attack damage to target equal to 90.00% Taijutsu
- ›(Power increases with more Chain Count / MAX 180.00% / Effect reaches maximum at Count 10)
- ›, and removes "Chain Sigil"
- ›(If no damage is dealt, clears all Chain Count)
- ›If damage is dealt, applies Chain Count +1 to self and increases Taijutsu of self by 25.00% for 3 Turns
- ›▼ When target is NOT in "Chain Sigil" Status / When self is NOT in "Full Throttle" Status (once per turn)
- ›Deals melee attack damage to target equal to 50.00% Taijutsu
- ›(Power increases with more Chain Count / MAX 100.00% / Effect reaches maximum at Count 10)
- ›(If no damage is dealt, clears all Chain Count)
- ›▼ When self is in "Full Throttle" Status (twice per turn)
- ›Deals melee attack damage to target equal to 210.00% Taijutsu (3 Hits in total)
- ›Increases Taijutsu of self by 25.00% for 3 Turns and recovers 60 Ultimate Gauge
Chain Mark: "Ignition"
- ›▼ When all allies have finished their actions / When self's Chain Count is 10
- ›Deals ranged attack damage to all enemies equal to 150.00% Jujutsu,
- ›applies 15.00% Damage Taken Increase to all enemies (2 Turns),
- ›and applies 15.00% Critical Hit Resistance Decrease to all enemies (2 Turns)
- ›Recovers 60 Ultimate Gauge for self
- ›※ After that, the effect will be activated again every 3 turns
- ›▼ When all allies have finished their actions / When self's Chain Count is 5~9
- ›Activates Chain Sigil "Ignition" once only
- ›※ If Chain Count is cleared, it can be activated again
Evasion Boost
- ›▼ When self successfully evades / When self is not in "Full Throttle" Status (only once per turn)
- ›Applies 30.00% Critical Hit Rate Increase (Special) to self for 3 Turns (overwrites effective turns)
- ›※ Effect does not activate when self is in "Full Throttle" Status
CRIT Enhance
- ›▼ When landing a CRIT Hit:
- ›Applies 15.00% Damage Dealt Increase to self (3 Turns)
- ›(Counts as 1 time even if multiple CRIT Hits occur within the same skill)
Tags
Analysis
A Yellow Taijutsu attacker whose whole game plan is stacking Chain Counts to trigger Full Throttle Mode — a powered-up state that transforms his skills and unleashes his real damage potential.
His Ultimate is the switch: once he has banked enough Chain Counts it launches a big hit, refunds a large chunk of Cursed Energy, and drops him into Full Throttle, where his damage, crit and survivability all spike.
S3 is his fastest way to build Chain Counts, and in Full Throttle it transforms into a stronger multi-hit that also buffs his crit — so it carries him in both phases of the fight.
S2 sets up his defensive game: it taunts the target and puts him in a Counter State, then in Full Throttle it converts into a heavy strike with an extra Taijutsu buff.
His passive suite ties everything to Chain Mark — follow-up counter attacks, an AoE ignition that debuffs the enemy team and charges his Ultimate, plus evasion and crit buffs that scale as his Chain Counts climb.
The catch is fragility around his core mechanic: taking melee hits, being countered, or eating Blind can wipe his Chain Counts, so he is vulnerable to counter, evasion-denial and Darkness. Protecting his stacks until Full Throttle is the key to playing him well.