Incomplete Domain
Megumi Fushiguro
Skills
Skill 1
Farewell Slash
- ›Deals melee attack damage to target enemy(ies) equal to 120.1% of Taijutsu
- ›※ Gains more Ultimate Gauge than usual
- ›▼ Skill effect changes during Domain Expansion "Chimera Shadow Garden"
Skill 2
Consecutive Farewell Slash
- ›Deals melee attack damage to all enemies equal to 130.6% of Taijutsu (2 hits in total)
- ›※ Gains more Ultimate Gauge than usual
- ›▼ Skill effect changes during Domain Expansion "Chimera Shadow Garden"
Skill 3
Sprint Slash
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 170.1% of Taijutsu and 120.1% of Jujutsu
- ›Applies 20.0% Taijutsu Damage Taken Increase to them for 3 turns
- ›※ Gains more Ultimate Gauge than usual
- ›▼ Skill effect changes during Domain Expansion "Chimera Shadow Garden"
Ultimate Skill
Ultimate
Domain Expansion "Chimera Shadow Garden"
- ›[Domain Expansion (4 Turns)] ※ Will always be replaced if any other Domain Expansion exists
- ›▼ Continuous Effect (Self)
- ›· Attack Nullification
- ›· Cursed Energy Efficiency Increase
- ›· Some skill effects are changed
- ›· Ultimate Gauge Increase Nullification
- ›▼ Continuous Effect (All Enemies)
- ›· Decreases Damage Dealt by 35.0% for all enemies
- ›· Increases Damage Taken by 45.0% for all enemies
- ›▼ When Using Skills
- ›· Deals ranged attack damage to designated enemy/enemies equal to 981.3% of Jujutsu (4 hits in total)
- ›· Has a 100.0% chance to apply Stun for 1 turn
- ›▼ When ends, self's Cursed Energy becomes 0
Combo Ultimate
- ›Deals ranged attack damage to all enemies equal to 192% Jujutsu
- ›Applies 20.0% Critical Hit Rate Increase to self and the cooperator of Cooperative Ultimate (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Tags
Analysis
A Yellow Jujutsu attacker who doubles as a powerful team amplifier through his Domain Expansion. He deals solid damage himself, but his real value is the Domain, which craters the enemy team's defenses and protects him at the same time.
His Ultimate, Chimera Shadow Garden, is the centerpiece: it hits hard with a guaranteed Stun and then expands a Domain that increases all enemies' Damage Received, lowers their Damage Dealt, grants him Attack Immunity, and makes his own skills cheaper — turning him into a near-untouchable amplifier for several turns.
While the Domain is active his other skills upgrade dramatically: S1 gains a massive Damage Received debuff on the target, S2 becomes a stronger AoE, and S3 turns into a heavy single-target hit with a big Damage Received debuff and a guaranteed Stun — so his whole kit comes online inside the Domain.
Outside the Domain he is a serviceable attacker with some baseline debuffs, but he is clearly built to fight from inside it; the Domain is where both his damage and his team utility peak.
He is also self-sufficient on resources: a characteristic refills his Ultimate gauge whenever his Cursed Energy runs low, helping him cycle his Domain, though the Domain drains his energy and blocks Ultimate charge once it ends.
The optimal setup is to open the Domain early, then stack his upgraded S1 on the target two or three times to pile its enormous Damage Received debuff before a teammate fires their own Ultimate into the softened enemy — making him a fantastic enabler for a burst carry. Note his Domain cannot overwrite an enemy Domain already in play, so cast it before other Domain users.
Lore
First-year student at Tokyo Prefectural Jujutsu High School. Enrolled as a Grade 2 Jujutsu Sorcerer. A genius, and the only first-year student who is allowed to undertake solo missions. To live is to protect and save people dearest to his heart.
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