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Phantom Parade DB

Bond of Friendship

Megumi Fushiguro

SSR rarityGreen elementJujutsu
Year 1 Tokyo Jujutsu High31 October 2024

Skills

Spinning Kick

Skill 1

Spinning Kick

  • Deals 92.4% melee Taijutsu damage to the selected enemy;
  • Deals an additional 118.8% ranged Jujutsu damage when White Divine Dog is summoned;
  • Deals an additional 118.8% ranged Jujutsu damage when Black Divine Dog is summoned;
  • Ignore "Darkness" status when Divine Dogs are attacking
Crit Rate 40% (All Hits)Crit DMG 50% (All Hits)Black Flash 0%Black Flash DMG 0%
"Divine Dog"

Skill 2

"Divine Dog"

25CE
  • Summons White & Black Divine Dog
  • (Each of them has the character's 14.6% maximum HP,
  • enemy's damage dealt of 35% will go towards Divine Dogs instead of the character,
  • Disappear when Divine Dog's HP has reached to 0);
  • Deals 233.3% ranged Jujutsu damage to the selected enemy and
  • Increases the selected enemy's Jujutsu damage received by 20% (3 Turns)
  • (Effective for "夜" (Green) Type attacks)
Crit Rate 40% (All Hits)Crit DMG 50% (All Hits)Black Flash 0%Black Flash DMG 0%
Strike

Skill 3

Strike

10CE
  • Deals 146.2% melee Taijutsu damage to the selected enemy,
  • Increases the Ultimate Gauge Charging amount by 15% (3 Turns)
Crit Rate 40% (All Hits)Crit DMG 50% (All Hits)Black Flash 0%Black Flash DMG 0%

Ultimate Skill

"Divines Dogs" Double Attack

Ultimate

"Divines Dogs" Double Attack

  • Deals 302.0% ranged Jujutsu damage to the selected enemy(2 Hits);
  • If White Divine Dog is summoned before using Ultimate Skill,
  • Deals an additional 199.2% ranged Jujutsu damage;
  • If Black Divine Dog is summoned before using Ultimate Skill,
  • Deals an additional 544.3% ranged Jujutsu damage(2 Hits),
  • Increases the selected enemy's damage received by 29.7% (3 Turns)
  • (Effective for "夜" (Green) Type attacks, Ignore "Darkness" status,
  • summons Divine Dogs temporarily when using Ultimate Skill and disappear
  • if any of Divine Dogs are not summoned before using Ultimate Skill);
  • Recovers own Cursed Energy by 5 and Increases the Ultimate Gauge Charging amount by 30.0% (3 Turns)
  • When Black Divine Dog is not summoned
Crit Rate 40% (All Hits)Crit DMG 50% (All Hits)Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 192% ranged Jujutsu damage to the selected enemy
  • Increases own and Combo Ult ally's damage by 20.0% (2 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

I'll Surpass You

I'll Surpass You

  • At the start of battle,
  • Increases own Damage Dealt by 100.0%
  • (Effective when the selected enemy is in Break State)
  • At the start of turn and if Divine Dogs are active,
  • Decreases own Skills' Cursed Energy Cost
  • (-5 Cursed Energy Cost per Divine Dog summoned)
"Divine Dog" Follow-Up Attack

"Divine Dog" Follow-Up Attack

  • 55% Chance of Divine Dogs launching a follow-up attack
  • when any allies performs Command Skill or Ultimate Skill
  • (Combo Ultimate is excluded, if ally is attacking multiple enemies,
  • target 1 random enemy to lanuches a follow-up attack,
  • Ignore Darkness when attacking)
  • Deals 100.0% ranged Jujutsu damage to the targeted enemy
  • when White Divine Dog is summoned;
  • When Black Divine Dog is summoned,
  • Deals an additional 100% ranged Jujutsu damage and
  • Increases the targeted enemy's Jujutsu damage received by 15% (2 Turns)
  • (Effective for "夜" (Green) Type attacks)

Tags

stat_inc_debDMG DebufferIncreases enemy's Damage Received

Analysis

A Green Jujutsu debuffer-attacker built entirely around his White and Black Divine Dog shikigami. With both dogs summoned, all of his skills gain extra hits and upgraded effects, so keeping them on the field is the heart of his gameplay.

S2 is his setup button: it summons both Divine Dogs, deals damage, and applies a Green Jujutsu Damage Received debuff. The dogs also tank for him — they soak a portion of incoming damage and let his skills ignore Darkness, adding survivability on top of offense.

S3 builds his Ultimate charge and, once the dogs are out, transforms into a stronger hit that also lowers the enemy's damage and adds a follow-up — turning a simple charge skill into a real damage tool.

Even his normal attack (S1) gains big extra Jujutsu hits while the dogs are summoned, so he keeps strong damage going every turn, not just on his skills. A passive also boosts his damage heavily against enemies in Break State, making him excellent at capitalizing on broken targets.

His Ultimate scales heavily off having the dogs summoned, especially the Black Dog, which adds a big extra hit and a Damage Received debuff. Its Ultimate gauge fills relatively quickly, letting him cycle it often, and fully set up it is his largest single-target burst.

A passive gives the Divine Dogs a chance to launch follow-up attacks whenever any ally uses a Command or Ultimate skill, adding extra off-turn damage and more Jujutsu Damage Received debuffs — and his skills get cheaper to cast while the dogs are active.

His one demand is the setup turn to summon and maintain the dogs; without them his kit is much weaker. Best played as a Green debuffer-carry that opens with S2, keeps both dogs alive, and amplifies the whole Green team's damage through his stacking debuffs.

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Lore

First-year student at Tokyo Prefectural Jujutsu High School. Enrolled as a Grade 2 Jujutsu Sorcerer. A genius, and the only first-year student who is allowed to undertake solo missions. To live is to protect and save people dearest to his heart.