"Fwoo Hyoi"
Shoko Ieiri
Skills
Skill 1
Throwing Scalpel
- ›Deals 65.7% ranged Taijutsu Damage to the selected enemy
- ›Recovers own Cursed Energy by 5
Skill 2
Information Capture
- ›Increases all "夜" (Green) Type allies' Taijutsu & Jujutsu Stat by 40.1% (3 Turns)
- ›Grants Stealth Status to self (1 Turn)
Skill 3
Reverse Cursed Technique
- ›Recovers the selected ally's HP by 23.5% (Reverse Cursed Technique)
- ›If the selected ally is an eligible target for Reverse Cursed Technique:
- ›Recovers the selected ally's HP by 5.0% each turn (3 turns)
- ›Decreases the value of 2 of the selected ally's eligible debuffs by 70.0%
- ›Decreases the turn duration of 2 of the selected ally's Continuous Damage (Poison) Received by 1
- ›(Prioritizes the most recent debuffs/Continuous Damage (Poison))
Ultimate Skill
Ultimate
"Fwoo, Hyoi"
- ›Increases all "夜" (Green) Type allies' Taijutsu & Jujutsu Stat by 40.1% (3 Turns)
- ›Recovers all allies' HP by 9.2% (Reverse Cursed Technique)
- ›If the ally is an eligible target for Reverse Cursed Technique:
- ›Recovers the eligible ally's HP by 6.1% each turn (2 turns)
- ›Decreases the value of 2 of the eligible ally's eligible debuffs by 30.0%
- ›Decreases the turn duration of 2 of the eligible ally's Continuous Damage (Poison) Received by 1
- ›(Prioritizes the most recent debuffs/Continuous Damage (Poison))
- ›(Will always take action before attack skill)
Combo Ultimate
- ›Deals 192% Melee Taijutsu Damage to Combo Ally's selected enemy
- ›(Targets all enemies if the Combo Ally doesn't select an enemy)
- ›Recovers own and Combo Ally's Cursed Energy by 20
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Holding Operation
- ›If own HP is below 60% after receiving an attack,
- ›Recovers own HP by 20.0%
- ›Grants Stealth Status to self (2 Turns)
- ›Decreases own Damage Received by 15.0% (3 Turns)
- ›(Up to 1 time per turn, can be used twice in a battle)
Tags
Analysis
A Green support who blends a strong team buff with healing and cleansing, making her a reliable two-in-one backbone for Green teams. She brings no real personal damage — her value is keeping the squad buffed and healthy.
S2 is her main buff: a large Taijutsu & Jujutsu Stat boost to the whole Green team, plus Stealth on herself so she can buff and then duck out of danger.
S3 is her healing and cleanse tool: it restores an ally's HP, adds a heal-over-time, sharply lowers the value of their debuffs, and even shortens Poison damage — all for a very low Cursed Energy cost, so she can use it freely.
Her Ultimate does both jobs at once — it re-applies the Green team Taijutsu & Jujutsu buff and heals/cleanses the whole team, and it always acts before attack skills so the buffs and heals land before your carries move.
A passive self-heals her, grants Stealth and cuts her damage taken when she drops low, helping her survive without needing the team to protect her.
Like most healers her damage scales off a low base stat, so don't expect offense from her. Slot her into a Green team that wants both sustain and a stat buffer in a single unit, ideally one with enough Cursed Energy support to keep her acting every turn.
Lore
One of the few users of "Reverse Cursed Technique", which multiplies negative energy with together to make positive energy. She is a classmate of Gojo and Geto, and calls them "trash".