Meteor of Fierceness
Jogo
Skills
Skill 1
Lightning Ray
- ›Deals ranged attack damage to target enemy(ies) equal to 107.2% of Jujutsu (4 hits in total)
- ›▼ If Ember Insects exist
- ›Deals ranged attack damage equal to 100.00% of Jujutsu (Ignoring Darkness) (CRIT Rate: Large)
- ›Applies 11.1% Jujutsu Decrease (2 turns) to previously specified enemy(ies)
- ›One of self's Ember Insects disappears
- ›Recovers 50 Ultimate Gauge
Skill 2
Burn Up
- ›Deals ranged attack damage equal to 198.3% of Jujutsu
- ›Applies Continuous Damage (Flame) equal to 85.4% of Jujutsu (3 turns) to target enemy(ies)
- ›▼ If Ember Insects exist
- ›Deals ranged attack damage equal to 100.00% of Jujutsu (Ignoring Darkness) (CRIT Rate: Large)
- ›Applies 11.1% Jujutsu Decrease (2 turns) to previously specified enemy(ies)
- ›One of self's Ember Insects disappears
- ›Recovers 50 Ultimate Gauge
- ›▼ At the end of the Skill action
- ›Applies 11.1% Jujutsu Increase to self (3 turns)
Skill 3
Volcanic Eruption
- ›Deals ranged attack damage equal to 245.4% of Jujutsu (CRIT Rate: Medium)
- ›Applies Continuous Damage (Flame) equal to 72.1% of Jujutsu (3 turns) to all enemies
- ›Applies 11.1% Damage Dealt Decrease (2 turns) to all enemies
- ›Applies 27.3% Damage Dealt Increase to self (3 turns)
Ultimate Skill
Ultimate
Maximum Meteor
- ›Deals ranged attack damage equal to 1200.3% of Jujutsu to all enemies
- ›Applies Stop (2 turns, 25.00% Chance) to all enemies
- ›Applies Continuous Damage (Flame) equal to 154.2% of Jujutsu (2 turns) to all enemies
- ›Applies Continuous Damage (Flame) equal to 97.4% of Jujutsu (3 turns) to all enemies
- ›Applies Continuous Damage (Flame) equal to 72.1% of Jujutsu (4 turns) to all enemies
Combo Ultimate
- ›Deals ranged attack damage to all enemies equal to 256% Jujutsu
- ›Applies 30% Jujutsu Increase to self and the cooperator of Cooperative Ultimate (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
With the Pride of a Cursed Spirit
- ›▼ When battle starts
- ›Applies Cursed Energy Recovery to self (Special) (3 times), and applies "Frostbitten" Resistance to self (Activation Rate: 50.00%)
- ›▼ When turn starts, if self's Cursed Energy is no more than 20 or self is affected by Cursed Energy Recovery (Special)
- ›Recovers 10 Cursed Energy for self and decreases Cursed Energy Recovery (Special) by 1
- ›▼ When turn starts, if self's HP is no more than 40% (and can be used once in the battle)
- ›Recovers 30 Cursed Energy and 20.00% HP for self
- ›▼ When self receives healing from Reverse Cursed Technique
- ›HP is not restored; instead, HP Damage is taken (This effect does not cause the unit to withdraw)
"Ember Insect"
- ›When battle starts, summons 2 Ember Insects, applies 15.00% Jujutsu Increase (Ember Insects) to self (4 turns)
- ›▼ When turn starts, if Ember Insects are no more than 1/Jujutsu Increase (Ember Insects) is not applied
- ›Summons Ember Insects (up to 2), applies 15.00% Jujutsu Increase (Ember Insects) to self (4 turns)
- ›※ Ember Insects disappear if it takes damage equal to no less than its master's 50.00% MAX HP at once
CRIT Enhance
- ›▼ When self lands a CRIT Hit, the following effects are activated
- ›Increases CRIT Rate by 10.00% (3 turns)
- ›CRIT Count +1
- ›※ Counts as 1 time even if CRIT Hit is landed several times within 1 Skill
- ›▼ When turn starts, if self's CRIT Count is no less than 3, the following effects are activated to self
- ›Applies Additional Action (2 turns)
- ›Applies Cursed Energy Efficiency Increase (Special) (2 turns)
- ›Applies 40.00% Damage Dealt Decrease (Special) (2 turns/weakness/cannot be removed/weakened)
- ›Applies 30.00% Ultimate Gauge Fill Rate Increase (Special) (2 turns/weakness/cannot be removed/weakened)
- ›Removes all CRIT Count
- ›※ New effects replace old ones
Tags
Analysis
A crit-focused Red Jujutsu attacker built around Ember Insects and Flame damage-over-time, with the standout ability to act twice in a turn. He layers DoTs and burst damage while snowballing off his own crits.
His Ultimate is his big payoff: enormous AoE damage plus several stacks of Flame DoT at once, and a chance to halt the enemy team — easily his single hardest-hitting button.
S3 lowers the enemy team's damage while raising his own, and applies Flame DoT; S2 also lays down Flame DoT alongside its damage, so between the two he keeps the burn stacks ticking constantly.
Ember Insects are his engine: they buff his Jujutsu and upgrade S1 and S2 with extra hits and a Jujutsu Damage Received debuff, and they can be consumed to charge his Ultimate faster.
Landing three or more crits in a turn triggers his passive to grant a double-action state next turn, letting him effectively take two actions and chain even more damage and DoTs.
He is self-sufficient on resources — passive HP regen, Cursed Energy regen, crit buffs and automatic Ember Insect summons. To get the most out of him, build a team that supports crit and Cursed Energy so his double-action turns come up as often as possible.
Lore
A curse born from the earth that has the ability to speak human language. He believes all the curses born from real emotions are real "Human Beings".
Info
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