Meteor of Fierceness
Jogo
Skills
Skill 1
Heat OverRay
- ›Deals 107.2% ranged Jujutsu Damage to the selected enemy (4 Hits)
- ›If Ember Insects are summoned,
- ›Deals an additional 72.1% ranged Jujutsu Damage to the same enemy
- ›Ignore Darkness, Critical hit Chance: Large
- ›Decreases the selected enemy’s Jujutsu Stat by 11.1% (2 Turns)
- ›Eliminate 1 Ember Insect to fills own Ultimate Gauge by 50
Skill 2
Scorch
- ›Deals 198.3% ranged Jujutsu Damage to the selected enemy
- ›Inflicts 85.4% Jujutsu DOT (Flame) to the selected enemy (3 turns)
- ›If Ember Insects are summoned,
- ›Deals an additional 72.1% ranged Jujutsu Damage to the same enemy
- ›Ignore Darkness, Critical hit Chance: Large
- ›Increases the selected enemy’s Jujutsu Damage Received by 11.1% (2 Turns)
- ›Eliminate 1 Ember Insect to fills own Ultimate Gauge by 50
- ›After performing the skill,
- ›Increases own Jujutsu Stat by 11.1% (3 Turns)
Skill 3
Eruption
- ›Deals 245.4% ranged Jujutsu Damage to all enemies
- ›Critical Hit Chance: Medium
- ›Inflicts 72.1% Jujutsu DOT (Flame) to all enemies (3 Turns)
- ›Decreases all enemies’ Damage Dealt by 11.1% (2 Turns)
- ›Increases own Damage Dealt by 27.3% (3 Turns)
Ultimate Skill
Ultimate
Maximum: "Meteor"
- ›Deals 1200.3% ranged Jujutsu Damage to all enemies
- ›Stop all enemies’ Action (2 Turns/Chance: 25%)
- ›Inflicts 154.2% Jujutsu DOT (Flame) (2 Turns),
- ›97.4% Jujutsu DOT (Flame) (3 Turns) and
- ›72.1% Jujutsu DOT (Flame) (4 Turns) to all enemies
Combo Ultimate
- ›Deals 256% ranged Jujutsu Damage to all enemies
- ›Increases own and the combo ally's Jujutsu by 30% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Cursed Spirit's Pride
- ›At the start of the battle,
- ›Grants Cursed Energy Recovery (Special) (3 Times)
- ›If own Cursed Energy is below 20 and
- ›Cursed Energy Recovery (Special) is applied at the start of turn,
- ›Recovers own Cursed Energy by 10
- ›Consumes one Cursed Energy Recovery (Special)
- ›If own HP is below 40% at the start of turn, (Once per Battle)
- ›Recovers own Cursed Energy by 30
- ›Recovers own HP by 20%
Ember Insect
- ›At the start of the battle,
- ›Summon 2 Ember Insects
- ›Increase own Jujutsu Stat (Ember Insect) by 15% (4 Turns)
- ›At the start of the turn,
- ›If there is only 1 Ember Insect and Jujutsu Stat (Ember Insect) is not applied at the start of turn,
- ›Summon Ember Insect (Up to 2)
- ›Increases your own Jujutsu Stat (Ember Insect) by 15% (4 Turns)
- ›Ember Insects are destroyed when receiving damage equal to 50% of the character's maximum HP
Critical Hit Enhancement
- ›When performing a critical hit,
- ›Increase own Critical Hit chance by 10% (3 Turns)
- ›Critical Hit Count +1 (Multiple hits within a single skill count as one)
- ›If own Critical Hit Count is 3 or more at the start of the turn,
- ›Grants additional action state (2 Turns)
- ›Grants Cursed Energy Consumption Efficiency (Special) (2 Turns)
- ›Decreases own Damage Dealt (Special) by 40% (2 Turns) (cannot be removed)
- ›Decreases own Ultimate Gauge Charge Rate (Special) by 30% (2 Turns) (cannot be removed)
- ›Removes all Critical Hit Counts
- ›Each effect overwrites the previous one
Tags
Analysis
A crit-focused Red Jujutsu attacker built around Ember Insects and Flame damage-over-time, with the standout ability to act twice in a turn. He layers DoTs and burst damage while snowballing off his own crits.
His Ultimate is his big payoff: enormous AoE damage plus several stacks of Flame DoT at once, and a chance to halt the enemy team — easily his single hardest-hitting button.
S3 lowers the enemy team's damage while raising his own, and applies Flame DoT; S2 also lays down Flame DoT alongside its damage, so between the two he keeps the burn stacks ticking constantly.
Ember Insects are his engine: they buff his Jujutsu and upgrade S1 and S2 with extra hits and a Jujutsu Damage Received debuff, and they can be consumed to charge his Ultimate faster.
Landing three or more crits in a turn triggers his passive to grant a double-action state next turn, letting him effectively take two actions and chain even more damage and DoTs.
He is self-sufficient on resources — passive HP regen, Cursed Energy regen, crit buffs and automatic Ember Insect summons. To get the most out of him, build a team that supports crit and Cursed Energy so his double-action turns come up as often as possible.
Lore
A curse born from the earth that has the ability to speak human language. He believes all the curses born from real emotions are real "Human Beings".