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Panda
Skills
Skill 1
Panda Upper
- ›Deals 133.3% Melee Taijutsu Damage to the selected enemy
- ›(Depending on how many own Cursed Energy has when the skill is activated, additionally increases Taijutsu Damage by up to 65.0%)
- ›*Max increase at 70 Cursed Energy
- ›Decreases the selected enemy's Damage by 15% (2 Turns)
Skill 2
I'll Take It!
- ›Decreases own Damage Received by 10.5% (2 Turns)
- ›(Depending on how many own Cursed Energy has when the skill is activated,
- ›additionally increases Damage Reduction by up to 40.0%)
- ›*Max increase at 50 Cursed Energy
- ›Attracts the selected enemy's attacks to self (2 Turns)
- ›Decreases the selected enemy's Critical Hit Resistance by 30% (2 Turns)
Skill 3
Kalpas Time
- ›Increases own Taijutsu Stat by 5.1% (3 Turns)
- ›(Depending on how many own Kalpas Count has when the skill is activated,
- ›additionally increases Taijutsu Damage by up to 300.0%)
- ›*Max increase at 3 Kalpas Count
- ›Recovers own HP
- ›(The higher own Kalpas Count is, the greater the HP Recovery)
- ›1 Count: ~21.3%
- ›2 Counts: ~32.5%
- ›3 Counts: ~43.8%
- ›4 Counts: ~55.0%
- ›*Max increase at 4 Kalpas Count
- ›Removes all Kalpas Count
Ultimate Skill
Ultimate
Secret of the Gorilla
- ›Deals 605% Melee Taijutsu Damage to the selected enemy (10 Hits)
- ›Deals 150.0% Melee Taijutsu Damage to all enemies
- ›Recovers own HP by 15%
- ›(Resets the count of Attacks received)
Combo Ultimate
- ›Deals 192% Melee Taijutsu Damage to all enemies
- ›Increases own and Combo Ally's Taijutsu Stat by 20% (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Core Switch
- ›At the start of the battle,
- ›Grants Revival Status to self (1 Time)
Kalpas Count
- ›At the start of each turn,
- ›Increase own Kalpas Count by 1 (Up to 4 Kalpas Count)
- ›Recovers own HP by 1.5%
- ›if Kalpas Count is 4
Damage Received Enhancement
- ›Increases own Ultimate Skill Damage with each attack received
- ›(Increases Damage Dealt by up to 80.0% depending on how many Attacks have been received)
- ›*Max increases at 7 attacks received, no attack received will increases 10%
Tags
Analysis
A Red Taijutsu Defender who tanks for the team while still hitting respectably — a sturdy front-liner that draws enemy fire, soaks it, and turns the punishment into damage. Much of his kit scales with his current Cursed Energy.
S2 is his core tank tool: it taunts the enemy onto himself and grants damage reduction that grows with his Cursed Energy, plus a Crit Resistance debuff on the target. Its SP form is a big upgrade, adding a team-wide taunt and damage reduction for all allies, making him a genuine team protector.
S3 (Kalpas Time) is his self-sustain and ramp: it heals him and buffs his Taijutsu based on his stacked Kalpas Count, scaling up to a large heal and damage boost — letting him stay alive in his tank role and hit hard when he cashes the stacks in.
His Ultimate is his payoff — a heavy multi-hit single-target nuke plus AoE and a self-heal — and a passive ramps its damage based on how many attacks he has taken, so the more he tanks, the harder his Ultimate lands.
He is very hard to kill: a Revival passive brings him back once per battle, his Kalpas mechanic and Ultimate keep healing him, and his damage reduction scales with energy — exactly what you want from a Defender.
Overall a durable Red tank-bruiser that protects the team and punishes incoming damage. He gets noticeably better with SP (team-wide protection and a stronger damage-taken passive), making him a strong defensive anchor for Red squads.
Lore
Second-year student at Tokyo Prefectural Jujutsu High School. Although just a panda on the surface, its true nature is an Abrupt Mutation Cursed Corpse created by Principal Yaga, capable of speaking human language. Emotionally rich, caring, and possesses a masculine demeanor.