Night Of Dancing Crows
Mei Mei
Skills
Skill 1
Sever
- ›Deals 130.0% Melee Taijutsu Damage to the selected enemy (Critical Hit Damage: Large)
Skill 2
Vision Sharing
- ›Increases own Damage Dealt by 73.6% (3 Turns)
- ›Increases the selected enemy's Damage Received by 6.8% (3 Turns)
Skill 3
Strikes without Mercy
- ›Deals 300.0% Melee Taijutsu Damage to all enemies (2 Hits)
Ultimate Skill
Ultimate
Bird Strike
- ›Deals 200.0% Melee Taijutsu Damage & 697.3% Melee Jujutsu Damage to the seleced enemy (2 Hits)
- ›(2nd Hit ignore Darkness)
Combo Ultimate
- ›Deals 192% Melee Jujutsu Damage to the selected enemy
- ›Recovers own and the combo ally's Cursed Energy by 20
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
It's getting excited
- ›If own HP is 70% or lower at the start of turn (Once only in a battle),
- ›Recovers own Cursed Energy by 10 (4 Turns),
- ›Increases own Taijutsu & Jujutsu Stat by 50%
Tags
Analysis
A straightforward, high-damage Red Taijutsu attacker. Unlike many modern units she has no complex gimmick or transformation — she simply buffs herself and hits very hard, which makes her easy to pilot and reliable.
S2 is her core setup: a large self Damage Dealt buff plus a Damage Received debuff on the target, so she casts it first to amplify everything she does for the next few turns.
S3 is her AoE clear — a hard-hitting two-hit strike to all enemies — making her strong against waves once her S2 buff is up.
Her Ultimate is her single-target nuke, and although she is a Taijutsu unit its damage is overwhelmingly Jujutsu-based, ignoring Darkness on its big hit so blind can't stop her payoff. Because of this, she benefits more from a memory that boosts overall Damage Dealt or Jujutsu than from a pure Taijutsu memory.
She has high Crit Damage baked into her normal attack and a passive that, once her HP dips, refunds Cursed Energy and grants a large stat boost — giving her a comeback spike in longer or tougher fights.
Her main limitation is that all her amplification is self-only — she brings almost nothing to the team beyond a small enemy debuff — so she works best as a pure damage slot in a Red squad that supplies her with buffs and Cursed Energy.
Lore
A Grade 1 Jujutsu Sorcerer who works independently. A miser who doesn't understand relationships not established on monetary terms.