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Phantom Parade DB

Night Of Dancing Crows

Mei Mei

SSR rarityRed elementTaijutsu
Tokyo Jujutsu High Officials31 March 2025

Skills

Sever

Skill 1

Sever

  • Deals 130.0% Melee Taijutsu Damage to the selected enemy (Critical Hit Damage: Large)
Crit Rate 40%Crit DMG 90%Black Flash 0%Black Flash DMG 0%
Vision Sharing

Skill 2

Vision Sharing

15CE
  • Increases own Damage Dealt by 73.6% (3 Turns)
  • Increases the selected enemy's Damage Received by 6.8% (3 Turns)
Strikes without Mercy

Skill 3

Strikes without Mercy

20CE
  • Deals 300.0% Melee Taijutsu Damage to all enemies (2 Hits)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Bird Strike

Ultimate

Bird Strike

  • Deals 200.0% Melee Taijutsu Damage & 697.3% Melee Jujutsu Damage to the seleced enemy (2 Hits)
  • (2nd Hit ignore Darkness)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 192% Melee Jujutsu Damage to the selected enemy
  • Recovers own and the combo ally's Cursed Energy by 20

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

It's getting excited

It's getting excited

  • If own HP is 70% or lower at the start of turn (Once only in a battle),
  • Recovers own Cursed Energy by 10 (4 Turns),
  • Increases own Taijutsu & Jujutsu Stat by 50%

Tags

DMG DebufferIncreases enemy's Damage Received

Analysis

A straightforward, high-damage Red Taijutsu attacker. Unlike many modern units she has no complex gimmick or transformation — she simply buffs herself and hits very hard, which makes her easy to pilot and reliable.

S2 is her core setup: a large self Damage Dealt buff plus a Damage Received debuff on the target, so she casts it first to amplify everything she does for the next few turns.

S3 is her AoE clear — a hard-hitting two-hit strike to all enemies — making her strong against waves once her S2 buff is up.

Her Ultimate is her single-target nuke, and although she is a Taijutsu unit its damage is overwhelmingly Jujutsu-based, ignoring Darkness on its big hit so blind can't stop her payoff. Because of this, she benefits more from a memory that boosts overall Damage Dealt or Jujutsu than from a pure Taijutsu memory.

She has high Crit Damage baked into her normal attack and a passive that, once her HP dips, refunds Cursed Energy and grants a large stat boost — giving her a comeback spike in longer or tougher fights.

Her main limitation is that all her amplification is self-only — she brings almost nothing to the team beyond a small enemy debuff — so she works best as a pure damage slot in a Red squad that supplies her with buffs and Cursed Energy.

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Lore

A Grade 1 Jujutsu Sorcerer who works independently. A miser who doesn't understand relationships not established on monetary terms.