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Phantom Parade DB

The Final Bullet

Mai Zen'in

SSR rarityRed elementTaijutsu
Kyoto Jujutsu High Year 220 September 2024

Skills

Gunshot

Skill 1

Gunshot

  • Deals 90.0% Ranged Taijutsu Damage to the selected enemy
  • If "Special Ammo" State is active:
  • Delay the selected enemy's action (1 Turn/Chance: 10.0%)
  • If "Enhanced Ammo" State is active, changes the Skill effect into:
  • Deals 80.0% Ranged Taijutsu Damage to all enemies
  • Increases all enemies' Damage Received by 20.0% (2 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Reload (Special Ammo)

Skill 2

Reload (Special Ammo)

25CE
  • Deals 100.0% Ranged Taijutsu Damage to the selected enemy
  • Delays the selected enemy's action (1 Turn/Chance: 20.0%)
  • If "Special Ammo" or "Enhanced Ammo" State is active:
  • If own Follow-Up Attack Rate is 40.0%, increases own Follow-Up Attack Rate to 80.0% (2 Turns/3 Times)
  • Deactivates own "Special Ammo" or "Enhanced Ammo" State
  • Activates "Special Ammo" State (3 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Reload (Enhanced Ammo)

Skill 3

Reload (Enhanced Ammo)

25CE
  • Deals 90.0% Ranged Taijutsu Damage to all enemies
  • Increases all enemies' Damage Received by 30.0% (2 Turns)
  • If "Special Ammo" or "Enhanced Ammo" State is active:
  • If own Follow-Up Attack Rate is 40.0%, increases own Follow-Up Attack Rate to 80.0% (2 Turns/3 Times)
  • Deactivates own "Special Ammo" or "Enhanced Ammo" State
  • Activates "Enhanced Ammo" State (3 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Watch Your Mouth Or I'll Teach You A Lesson

Ultimate

Watch Your Mouth Or I'll Teach You A Lesson

  • Deals Ranged Combined Damage equal to 300.0% Taijutsu (3 Hits), 100.0% Taijutsu and 50.0% Jujutsu to the selected enemy
  • Increases the selected enemy's Damage Received by 80.0% (2 Turns)
  • Increases own Follow-Up Attack Rate to 100.0% (2 Turns/6 Times)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals Ranged Mixed Damage of 96% Taijutsu Stat & Jujutsu Stat to the selected enemy
  • Increases own and Combo Ally's Break Damage by 20% (2 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Pursuit

Pursuit

  • When an ally attacks an enemy with a Command Skill or Ultimate Skill,
  • Deals 60.0% Taijutsu Damage to the ally's selected enemy (Chance: 40.0%)
  • (Does not apply to Combo Ultimates)
  • (If the ally targets multiple enemies, a random enemy will be hit)
  • If "Special Ammo" State is active:
  • Deals 80.0% Taijutsu Damage to the ally's selected enemy
  • Delays the ally's selected enemy's action (1 Turn/Chance: 20.0%)
  • If "Enhanced Ammo" State is active:
  • Deals 70.0% Taijutsu Damage to all enemies
  • Increases all enemies' Damage Received by 30.0% (2 Turns)
Stealth

Stealth

  • When own HP is 50.0% or below (Up to 1 Time during battle),
  • Grants Conceal Status to self (4 Turns)

Tags

DMG DebufferIncreases enemy's Damage Received

Analysis

A Red Taijutsu debuffer who fights with a gun, alternating between two ammo modes and amplifying the enemy team's Damage Received while chipping in follow-up attacks. She is a support-debuffer first, not a main damage dealer.

Her two reload skills define her: S2 loads Special Ammo (single-target with a low chance to delay the enemy) and S3 loads Enhanced Ammo (AoE that stacks a Damage Received debuff on all enemies). In practice you will almost always favor S3, since its stackable debuff is far more valuable than S2's unreliable delay — and while Enhanced Ammo is active, her follow-ups and S1 apply that debuff too.

Her standout mechanic is her Follow-Up Attack: a passive makes her fire bonus shots whenever an ally uses a Command or Ultimate skill, and her own skills and Ultimate ramp her Follow-Up rate up to 100%. Note that ally buffs and other follow-up attacks do NOT trigger it — only direct Command/Ultimate skills — so she pairs best with active damage dealers and debuffers rather than buff-bots.

Her Ultimate is her biggest debuff window: it applies a massive Damage Received increase to the target and maxes out her Follow-Up Attack rate for several activations — turning the whole team's actions into extra hits on a softened enemy.

She also brings light control (action delays) and a self-Conceal passive that hides her when low on HP, giving her some survivability despite being fragile.

Her personal damage is low, so her value is purely as a Red debuffer-amplifier: keep the right ammo loaded, fire her Ultimate to crater an enemy's defenses, and let her follow-up shots and Damage Received debuffs multiply the rest of the team's output.

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Lore

Second-year student at Kyoto Prefectural Jujutsu High School. A member of the famous Zen'in Family, twin sister of Maki. A natural-born agitator.