The Thrill Of The Fight
Hanami
Skills
Skill 1
Cursed Bud
- ›Increases own Damage Dealt by 40.0% (1 Time)
- ›(The higher the selected enemy's Ultimate Skill Count, the greater the Damage Boost)
- ›Deals 95.0% Ranged Jujutsu Damage to the selected enemy (2 Hits)
Skill 2
Roots Piercing
- ›Deals 260.0% Ranged Jujutsu Damage to the selected enemy
Skill 3
Terra Pulchra
- ›Decreases all enemies' Damage by 19.8% (3 Turns)
- ›Increases own Ultimate Skill Gauge Charge Rate by 50.0% (3 Turns)
Ultimate Skill
Ultimate
Domain Expansion "Shining Sea of Growing Branches"
- ›Deals 462.0% Ranged Jujutsu Damage to all enemies (4 Hits)
- ›Expands the Domain (4 Turns)
- ›While Domain is active:
- ›Grants Guaranteed Hit Effect and Attack Immunity Nullification to self
- ›Decreases all enemies' Damage by 16.9%
- ›Unable to fill own Ultimate Skill Gauge
- ›(Depletes own Cursed Energy after Domain deactivates)
Combo Ultimate
- ›Increases own and Combo Ally's Break Damage by 20% (2 Turns)
- ›Deals 192% Ranged Jujutsu Damage to all enemies
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Regeneration
- ›At the start of the battle,
- ›Recovers HP by 13% of Jujutsu Stat every turn
Cursing Talent
- ›At the start of each turn, if Cursed Energy is 10 or below,
- ›Recovers own Cursed Energy by 20 (Up to 2 Times during battle)
- ›At the start of the battle,
- ›Reduces own Damage Received by 20%
Tags
Analysis
A Red Jujutsu debuffer-attacker built around enemy damage reduction and self-sustain. He weakens the enemy team's offense while soaking pressure himself, making him a durable disruptor more than a pure carry.
His Ultimate, Shining Sea of Growing Branches, expands a Domain that lowers all enemies' Damage Dealt and grants him Guaranteed Hit plus Attack Immunity Nullification — so it both protects the team by softening enemy damage and guarantees his attacks land, even punching through defensive bosses. It can also overwrite an enemy Domain already in play. The catch is that his Ultimate is slow to charge, and it cannot build at all while his own Domain is active.
S3 (Terra Pulchra) is his main team-protection tool: it cuts all enemies' Damage Dealt and sharply boosts his own Ultimate charge, letting him cycle his Domain faster while shielding the squad.
S2 (Roots Piercing) is his single-target damage, and his normal attack deals more the higher the enemy's Ultimate count, giving him a niche damage bump against units building toward their Ultimate.
He is very self-sufficient: passives regenerate his HP each turn, refund Cursed Energy when he runs low, and grant innate damage reduction — so he stays alive and operating without needing external support.
Two weaknesses to plan around: he is hard-countered by Flame damage (avoid him against fire-heavy content), and he cannot be healed by Reverse Cursed Technique — in fact RCT damages him — so he relies entirely on his own regen for sustain. Overall a sturdy Red debuffer who shines by neutering the enemy team's damage and outlasting them, best used as a defensive disruptor rather than a front-line damage dealer.
Lore
A curse born from the fear of forests. Hanami cannot speak any human language, but can directly transmit meaning into others' minds so they can understand.