Genuine Jujutsu
Ryomen Sukuna
Skills
Skill 1
Know Your Place
- ›Deals ranged attack damage equal to 130.0% of Jujutsu and applies 1 Laceration equal to 20.00% of Jujutsu for 3 turns to target enemy(ies)
- ›Recovers 100 Ultimate Gauge for self
- ›※ Laceration Increase Rate is 20%
- ›▼ When in "Skill Limit Status"
- ›Skills are unavailable
Skill 2
Show Me What You're Made Of
- ›Deals melee attack damage to target enemy(ies) equal to 235.0% of Taijutsu (3 hits in total) (CRIT Rate: Medium)
- ›Applies 30.00% CRIT Rate Increase (3 turns) and 50.00% CRIT Damage Dealt Increase to self (3 turns)
- ›▼ When in "Skill Limit Status", the skill effect changes
Skill 3
Invisible Slashes
- ›Deals ranged attack damage equal to 160.0% of Jujutsu (4 hits in total) and applies 2 Enhanced Continuous Damage (Lacerations) equal to 20.00% of Jujutsu for 3 turns (Increase Rate: 20.00%) to target enemy(ies)
- ›▼ When Cursed Energy is no less than 40, skill changes (consumes 40 Cursed Energy)
- ›▼ When Cursed Energy is no less than 90, skill changes (consumes 90 Cursed Energy)
- ›▼ When in "Skill Limit Status"
- ›Skills are unavailable
Ultimate Skill
Ultimate
Domain Expansion "Malevolent Shrine"
- ›[Domain Expansion]
- ›Applies Guaranteed Hit and Attack Nullification Invalidation to self (1 turn) ※ Domain Expansion ends afterwards
- ›▼ When skill is used, applies the following effects to all enemies
- ›· Deals ranged attack damage equal to 1120.0% of Jujutsu (8 hits in total)
- ›· Applies 4 Enhanced Continuous Damage (Lacerations) equal to 50.00% of Jujutsu for 4 turns (Increase Rate: 20.00%)
- ›▼ When ends, applies the following effects to self
- ›· Skill Limit Status (2 times, some skills are unavailable, decreases by 1 when turn starts)
- ›· Ultimate Gauge Increase Nullification (3 turns)
- ›· Max Cursed Energy Increase by 100 (6 turns)
- ›· Recovers 200 Cursed Energy
Combo Ultimate
- ›Deals ranged attack damage to all enemies equal to 256% Jujutsu
- ›Applies 20% Break Damage Increase to self and the cooperator of Cooperative Ultimate (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Reverse Cursed Technique
- ›When turn starts, recovers HP based on the time(s) that self takes HP damage in 1 turn (Reverse Cursed Technique)
- ›※ Multiple hits in 1 skill are counted as 1 time
- ›▼ Takes HP damage by no less than 3000 in 1 hit for 0 time
- ›Has a 20% chance to recover 6500 HP for self
- ›▼ Takes HP damage by no less than 3000 in 1 hit for 1 time
- ›Has a 50% chance to recover 6500 HP for self
- ›▼ Takes HP damage by no less than 3000 in 1 hit for 2 times
- ›Has a 80% chance to recover 6500 HP for self
The King of Curses
- ›When battle starts:
- ›Applies "Poison" Resistance & Darkness Nullification & Stun Nullification & Disruption Nullification & "Soul" Resistance & Instant Death Effect Nullification by "Soul" & "Flame" Resistance 30.00% to self
- ›Applies "Frostbitten" Resistance to self (Activation Rate: 50.00%)
- ›When landing a CRIT Hit:
- ›Applies 30.00% Damage Dealt Increase to self (2 turns)
- ›Recovers 20 Cursed Energy to self
- ›※ Available 1 time only during the turn
- ›When receiving 3000 or more HP damage in 1 hit, has a 50% chance to:
- ›Apply 20.00% Taijutsu increase to self (2 turns)
- ›Apply 20.00% Jujutsu increase to self (2 turns)
- ›※ Multiple hits within one skill count as a single hit
Tags
Analysis
A Blue Jujutsu attacker who blends huge burst damage with stacking Laceration damage-over-time, scaling much of his kit off his current Cursed Energy. He is a single-target powerhouse built around his Domain Expansion. Note he cannot be fielded alongside Yuji Itadori.
S3 is his main nuke and the only skill that actually spends Cursed Energy; its power scales with energy in tiers, so at higher thresholds it deals dramatically more damage and applies more stacks of Laceration. His normal attack (S1) helps fund the loop by charging his Ultimate gauge on hit.
His Ultimate, Malevolent Shrine, is a massive AoE that ignores defenses (Sure-Hit, nullifies Attack Nullification), blankets enemies in heavy Laceration, refunds a large chunk of Cursed Energy, and raises his maximum energy cap — his single biggest damage moment.
The catch is that casting the Domain applies Skill Restriction to himself for a couple of turns, locking out some of his skills. During that window his S2 changes into a high-damage, energy-scaling strike that also reduces his own damage taken and debuffs the target, so you funnel into that skill while restricted.
S2 is also his free, reliable crit setup outside the Domain — it costs no energy and buffs his own crit rate and Crit Damage — making it a safe filler that feeds his King of Curses passive (which rewards crits with damage buffs and energy). His Laceration DoT, applied by his normal attack, S3 and Ultimate, stacks and multiplies over time, and it is both buffable and type-neutral, so it stays effective against any element.
He is extremely durable: a Reverse Cursed Technique passive heals him based on hits taken, and a passive grants immunity to most status effects (Poison, Darkness, Stun, Confusion and more). One team tip: if you run him alongside other Domain users, fire his Domain first, since casting another Domain afterward would cancel his.
Overall a self-sufficient Blue carry whose loop is to bank Cursed Energy, detonate the Domain, then keep the multiplying Laceration and energy-scaled hits rolling.
Lore
The King of Curses who lived over a thousand years ago and continues to threaten the present world even after his death. During the heyday of Jujutsu, sorcerers mustered all their strength to challenge him, but were defeated. He is incarnated into the body of Itadori, who has absorbed his finger, and loudly proclaims his intention to slaughter all of humanity.
Info
Other versions
More Blue