Genuine Jujutsu
Ryomen Sukuna
Skills
Skill 1
Know Your Place
- ›Deals 130.0% ranged Jujutsu damage to the selected enemy,
- ›Fills own Ultimate Gauge by 100,
- ›Inflicts 1 stack of 20% Continuous Jujutsu Damage (Laceration) (3 Turns)
- ›(Each stack of Laceration increases an additional Damage of Laceration by 20%)
- ›If "Skill Restriction" Status is active:
- ›Skill cannot be used
Skill 2
Show me
- ›Deals 235.0% melee Taijutsu Damage to the selected enemy
- ›(3 Hits, Medium Chance of performing a critical hit),
- ›Increases own critical hit rate by 30.0% (3 Turns),
- ›Increases own critical hit Damage by 50.0% (3 Turns)
Skill 3
Unseen Slash
- ›Deals 160.0% ranged Jujutsu damage to the selected enemy,
- ›Inflicts 2 stacks of 20% Continuous Jujutsu Damage (Laceration) (3 Turns)
- ›(Each stack of Laceration increases an additional Damage of Laceration by 20%)
- ›If "Skill Restriction" Status is active:
- ›Skill cannot be used
Ultimate Skill
Ultimate
Domain Expansion "Malevolent Shrine"
- ›Expands the Domain:
- ›Grants Sure-Hit Effect to self (1 Turn)
- ›Nullifies "Attack Nullification" Status (1 Turn)
- ›Deals 1120.0% ranged Jujutsu Damage to all enemies (8 Hits),
- ›Inflicts 4 stacks of 50% Continuous Jujutsu Damage (Laceration) (4 Turns)
- ›(Each stack of Laceration increases an additional Damage of Laceration by 20%)
- ›Activates "Skill Restriction" Status (2 Times)
- ›Cannot charge own Ultimate Skill Gauge (3 Turns)
- ›Increases the maximum amount of Cursed Energy by 100 (6 Turns),
- ›Recovers own Cursed Energy by 200
- ›Skill Restriction Status:
- ›Some skills cannot be used
- ›Decreases by 1 at the start of each turn
Combo Ultimate
- ›Deals 256% ranged Jujutsu Damage to all enemies
- ›Increases own and the combo ally's Break Damage by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Reverse Cursed Technique
- ›At The Start of Turn,
- ›Recovers own HP Based on the frequency of hit received
- ›If a skill can hit multiple times, still count as 1 hit received
- ›If no hit received,
- ›Recovers own HP by 6500(Chance: 20%)
- ›If receiving 1 hit of 3000 HP damage,
- ›Recovers own HP by 6500(Chance: 50%)
- ›If receiving 2 or more hits of 3000 HP damage,
- ›Recovers own HP by 6500(Chance: 85%)
King of Curses
- ›At the start of the battle,
- ›Grants Poison, Darkness, Soul
- ›Stun, Confusion Immunity to self,
- ›Grants Immunity to Instant Death effects caused by Soul Damage to self,
- ›Grants 30% Flame Resistance to self
- ›When critical hit is performed,
- ›Increases own Damage Dealt by 30.0% (2 Turns),
- ›Recovers own Cursed Energy by 20
- ›If receiving a hit of 3000 HP damage (Chance: 50%),
- ›Increases own Taijutsu&Jujutsu Stat by 20.0% (2 Turns)
- ›If a skill can hit multiple times, still count as 1 hit received
Tags
Analysis
A Blue Jujutsu attacker who blends huge burst damage with stacking Laceration damage-over-time, scaling much of his kit off his current Cursed Energy. He is a single-target powerhouse built around his Domain Expansion. Note he cannot be fielded alongside Yuji Itadori.
S3 is his main nuke and the only skill that actually spends Cursed Energy; its power scales with energy in tiers, so at higher thresholds it deals dramatically more damage and applies more stacks of Laceration. His normal attack (S1) helps fund the loop by charging his Ultimate gauge on hit.
His Ultimate, Malevolent Shrine, is a massive AoE that ignores defenses (Sure-Hit, nullifies Attack Nullification), blankets enemies in heavy Laceration, refunds a large chunk of Cursed Energy, and raises his maximum energy cap — his single biggest damage moment.
The catch is that casting the Domain applies Skill Restriction to himself for a couple of turns, locking out some of his skills. During that window his S2 changes into a high-damage, energy-scaling strike that also reduces his own damage taken and debuffs the target, so you funnel into that skill while restricted.
S2 is also his free, reliable crit setup outside the Domain — it costs no energy and buffs his own crit rate and Crit Damage — making it a safe filler that feeds his King of Curses passive (which rewards crits with damage buffs and energy). His Laceration DoT, applied by his normal attack, S3 and Ultimate, stacks and multiplies over time, and it is both buffable and type-neutral, so it stays effective against any element.
He is extremely durable: a Reverse Cursed Technique passive heals him based on hits taken, and a passive grants immunity to most status effects (Poison, Darkness, Stun, Confusion and more). One team tip: if you run him alongside other Domain users, fire his Domain first, since casting another Domain afterward would cancel his.
Overall a self-sufficient Blue carry whose loop is to bank Cursed Energy, detonate the Domain, then keep the multiplying Laceration and energy-scaled hits rolling.
Lore
The King of Curses who lived over a thousand years ago and continues to threaten the present world even after his death. During the heyday of Jujutsu, sorcerers mustered all their strength to challenge him, but were defeated. He is incarnated into the body of Itadori, who has absorbed his finger, and loudly proclaims his intention to slaughter all of humanity.
Info
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