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Phantom Parade DB

Domain Expansion of 0.2 Seconds

Satoru Gojo

SSR rarityBlue elementTaijutsuLimited
Tokyo Jujutsu High Officials26 December 2025

Skills

Convergence And Strike

Skill 1

Convergence And Strike

  • Deals melee attack damage to target enemy equal to 252.4% Taijutsu (4 Hits in total), 150% Break Damage Taken Increase for a total of 1 Time (1 Turn),
  • and melee attack damage equal to 214.9% Taijutsu
Crit Rate 50% (1st-4th Hit), 100% (5th Hit)Crit DMG 50%Black Flash 20%Black Flash DMG 150%
Total Annihilation

Skill 2

Total Annihilation

1CE
  • Deals melee attack damage to all enemies equal to 412.6% Taijutsu (2 Hits in total) and 14.3% Critical Hit Resistance Decrease (3 Turns)
  • Applies to self:
  • 14.3% Taijutsu Increase (5 Turns)
Crit Rate 10% (1st Hit), 40% (2nd Hit)Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Infinite Expansion

Skill 3

Infinite Expansion

1CE
  • Deals ranged attack damage to all enemies equal to 412.6% Jujutsu
  • and applies 36.2% Break Damage Taken Increase (Special) (5 Turns/cannot be stacked)
Crit Rate 10%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Domain Expansion: "Infinite Void"

Ultimate

Domain Expansion: "Infinite Void"

  • [Domain Expansion]
  • Applies Guaranteed Hit to self (1 Turn)
  • Applies the following effects to all enemies:
  • · Stun (Unlimited Void) (2 Turns)
  • · Unlimited Void Status (3 Turns)
  • · Ultimate Count Increase Nullification (3 Turns)
  • · 150% Damage Taken Increase (3 Turns)
  • Applies the following effects to self:
  • · Removes Domain Expansion "Unlimited Void"
  • · Removes Attack Nullification applied by "Limitless Cursed Technique"
  • After Domain Expansion is removed, deals melee attack damage to all enemies equal to 800% Taijutsu (4 Hits in total)
  • Self withdraws from combat after using this skill
Crit Rate 50%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals melee attack damage to all enemies equal to 256% Taijutsu
  • Recovers 20 Cursed Energy to self and the Cooperative Ultimate partner

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Break Enhance

Break Enhance

  • ▼ When battle starts,
  • Applies 50% Damage Dealt Increase to self
  • (Takes effect if the target enemy/enemies are in Break status)
Zone In

Zone In

  • ▼ When triggering Black Flash (once per turn), applies the following effects to self:
  • · 25% Taijutsu Increase (4 Turns)
  • · 25% Jujutsu Increase (4 Turns)
  • · Recovers 20% HP
All or Nothing

All or Nothing

  • ▼ When battle starts,
  • Applies "All or Nothing" to self (10 Turns)
  • ▼ When turn starts, applies to self:
  • 20% Taijutsu Increase (1 Turn)
  • 20% Jujutsu Increase (1 Turn)
  • ※ Each effect scales with the number of turns in battle / up to 80%
  • ※ Increases by 10% per turn
  • ▼ After "All or Nothing" ends,
  • Recovers Ultimate Gauge to its maximum for self
  • ※ Ultimate Gauge will not be consumed until the Ultimate Skill is activated
  • ※ Command Skills are unavailable
  • ▼ After "All or Nothing" ends or when Domain Expansion is unavailable,
  • Applies "Strategic Retreat" to self, then withdraws self from combat after 1 Turn
  • ※ The Ultimate Skill is unavailable
  • ▼ When self withdraws from combat, applies to all allies:
  • 60% Taijutsu Increase (4 Turns)
  • 60% Jujutsu Increase (4 Turns)
Limitless Cursed Technique

Limitless Cursed Technique

  • When battle starts,
  • Applies Attack Nullification to self (If the effect is removed by means other than self's Ultimate Skill, it will be reapplied at the start of the next turn)

Tags

Crit RES DownLowers enemy's Critical Hit ResistanceBreak DebufferIncreases enemy's Break Damage ReceivedStunStuns or halts the enemy's actionDMG DebufferIncreases enemy's Damage ReceivedBlack FlashCan perform Black Flash

Analysis

An effectively invincible Blue Taijutsu attacker who doubles as a support, layering buffs and debuffs onto the fight while he builds toward his Domain. He stays untargetable until it fires, so he rarely needs protecting.

His ULT is the payoff — a true Stun that even disables enemy Ultimate counters, applies a Damage Received debuff, and lands one of the biggest AoE hits in the Blue pool all at once.

S2 is his main rotational skill: AoE damage that stacks a Crit Resistance debuff on enemies while buffing his own Taijutsu, so it gets stronger the more you cast it.

S1 is a multi-hit that racks up break damage with a high Black Flash chance; when he lands a Black Flash his passive rewards him with a damage buff and some healing, keeping him self-sufficient.

S3 deals Jujutsu damage and applies a Break Damage Received debuff, and his passive piles extra damage onto enemies already in Break State — so he pairs naturally with break-focused teammates.

He is forced to cast his ULT after ten turns and leaves the field afterwards, but on the way out he buffs the surviving allies. Crucially his ULT always charges and deals damage even under stage restrictions, so he stays reliable in difficult content. Cycle S2 and S1 while you build up, then close with the Domain.

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Lore

A capricious and willful teacher at Tokyo Prefectural Jujutsu High School. He enjoys tricking others and is acknowledged as the most powerful Jujutsu Sorcerer in the world by every sorcerer. Now he is making an effort to train the next generation into powerful allies so that the World of Sorcery can have a brighter future.