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Phantom Parade DB

The Strongest Blue

Satoru Gojo

SSR rarityYellow elementJujutsu
Tokyo Jujutsu High Year 221 May 2024

Skills

Converge And Strike

Skill 1

Converge And Strike

  • Deals Melee Combined Damage equal to 125.4% Taijutsu and 95.2% Jujutsu to the selected enemy
  • Attracts the selected enemy's attacks to self (1 Turn/Chance: 35.0%)
  • (Fills Ultimate Skill Gauge more than other Skills)
Crit Rate 90%Crit DMG 150%Black Flash 0%Black Flash DMG 0%
Limitless Cursed Technique

Skill 2

Limitless Cursed Technique

1CE
  • Grants Attack Immunity to self (3 Turns)
  • Increases own Damage Received by 30.0% (3 Turns)
  • Increases own Jujutsu Stat (Special) by 5.0% (5 Turns)
  • While "Increases own Jujutsu Stat (Special)" is active, changes Skill into "Cursed Technique Disclosure"
Limitless Convergence

Skill 3

Limitless Convergence

1CE
  • Deals 260.3% Ranged Jujutsu Damage to the selected enemy
  • Decreases the selected enemy's Damage by 30.0% (2 Turns)
Crit Rate 60%Crit DMG 100%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Cursed Technique Lapse - Maximum Cursed Energy Output: Blue

Ultimate

Cursed Technique Lapse - Maximum Cursed Energy Output: Blue

  • Deals 1001.5% Ranged Jujutsu Damage to all enemies (5 Hits)
Crit Rate 40% (1st Hit), 50% (2nd Hit), 60% (3rd Hit), 70% (4th Hit), 80% (5th Hit)Crit DMG 80% (1st-4th Hit), 100% (5th Hit)Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 256% Ranged Jujutsu Damage to all enemies
  • Increases own and Combo Ally's Critical Hit Damage by 30% (4 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Limitless Cursed Technique

Limitless Cursed Technique

  • At the start of the battle,
  • Grants Attack Immunity to self (2 Turns)
  • Increases own Damage Received by 30.0% (2 Turns)
  • Increases own Jujutsu Stat (Special) by 5.0% (4 Turns)
Critical Hit Enhancement

Critical Hit Enhancement

  • When Critical Hit is performed,
  • Increases own Damage Dealt by 10.0% (5 Turns)

Tags

TauntForces enemies to attack this unitDMG Dealt DownLowers the damage enemies deal

Analysis

A Yellow Jujutsu attacker who works as an AoE nuker with built-in survivability. His skills are extremely cheap (costing just 1 Cursed Energy), so he can cast freely and focus on charging his hard-hitting Ultimate.

His Ultimate is his main payoff: a powerful five-hit AoE Jujutsu nuke with escalating crit, making him excellent at clearing waves or pressuring an enemy team all at once.

S2 grants him Attack Immunity (with the trade-off of taking more damage while it lasts) and builds a stacking Jujutsu buff; once that buff is active the skill transforms into a self Damage and Crit Rate boost — so it doubles as both a defensive shield and a damage ramp. For maximum Ultimate damage you want to stack this S2 buff up to three times before firing it.

S3 is his single-target damage and control tool, hitting hard while lowering the enemy's damage output, giving him a way to soften a dangerous target between Ultimates.

He carries very high innate crit on his normal attack (which also self-taunts and charges his Ultimate faster) and a passive that stacks Damage Dealt on every crit, so he ramps his own damage steadily.

One thing to plan around: his Attack Immunity does not have perfect uptime — there is always one turn where it lapses and he is vulnerable, so be ready to protect him or play around that gap. Overall a self-sufficient Yellow AoE carry: he protects himself with Attack Immunity, costs almost no energy to operate, and snowballs crit-based damage toward his big AoE Ultimate. Best in a Yellow team that wants reliable wave clear and a durable attacker.

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Lore

Second-year student at Tokyo Prefectural Jujutsu High School. The user of Limitless Cursed Technique. He has a self-paced personality and messes around with his frivolous behavior. His classmate Geto criticizes him for his arrogance.