The Strongest Blue
Satoru Gojo
Skills
Skill 1
Converge And Strike
- ›Deals Melee Combined Damage equal to 125.4% Taijutsu and 95.2% Jujutsu to the selected enemy
- ›Attracts the selected enemy's attacks to self (1 Turn/Chance: 35.0%)
- ›(Fills Ultimate Skill Gauge more than other Skills)
Skill 2
Limitless Cursed Technique
- ›Grants Attack Immunity to self (3 Turns)
- ›Increases own Damage Received by 30.0% (3 Turns)
- ›Increases own Jujutsu Stat (Special) by 5.0% (5 Turns)
- ›While "Increases own Jujutsu Stat (Special)" is active, changes Skill into "Cursed Technique Disclosure"
Skill 3
Limitless Convergence
- ›Deals 260.3% Ranged Jujutsu Damage to the selected enemy
- ›Decreases the selected enemy's Damage by 30.0% (2 Turns)
Ultimate Skill
Ultimate
Cursed Technique Lapse - Maximum Cursed Energy Output: Blue
- ›Deals 1001.5% Ranged Jujutsu Damage to all enemies (5 Hits)
Combo Ultimate
- ›Deals 256% Ranged Jujutsu Damage to all enemies
- ›Increases own and Combo Ally's Critical Hit Damage by 30% (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Limitless Cursed Technique
- ›At the start of the battle,
- ›Grants Attack Immunity to self (2 Turns)
- ›Increases own Damage Received by 30.0% (2 Turns)
- ›Increases own Jujutsu Stat (Special) by 5.0% (4 Turns)
Critical Hit Enhancement
- ›When Critical Hit is performed,
- ›Increases own Damage Dealt by 10.0% (5 Turns)
Tags
Analysis
A Yellow Jujutsu attacker who works as an AoE nuker with built-in survivability. His skills are extremely cheap (costing just 1 Cursed Energy), so he can cast freely and focus on charging his hard-hitting Ultimate.
His Ultimate is his main payoff: a powerful five-hit AoE Jujutsu nuke with escalating crit, making him excellent at clearing waves or pressuring an enemy team all at once.
S2 grants him Attack Immunity (with the trade-off of taking more damage while it lasts) and builds a stacking Jujutsu buff; once that buff is active the skill transforms into a self Damage and Crit Rate boost — so it doubles as both a defensive shield and a damage ramp. For maximum Ultimate damage you want to stack this S2 buff up to three times before firing it.
S3 is his single-target damage and control tool, hitting hard while lowering the enemy's damage output, giving him a way to soften a dangerous target between Ultimates.
He carries very high innate crit on his normal attack (which also self-taunts and charges his Ultimate faster) and a passive that stacks Damage Dealt on every crit, so he ramps his own damage steadily.
One thing to plan around: his Attack Immunity does not have perfect uptime — there is always one turn where it lapses and he is vulnerable, so be ready to protect him or play around that gap. Overall a self-sufficient Yellow AoE carry: he protects himself with Attack Immunity, costs almost no energy to operate, and snowballs crit-based damage toward his big AoE Ultimate. Best in a Yellow team that wants reliable wave clear and a durable attacker.
Lore
Second-year student at Tokyo Prefectural Jujutsu High School. The user of Limitless Cursed Technique. He has a self-paced personality and messes around with his frivolous behavior. His classmate Geto criticizes him for his arrogance.