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Phantom Parade DB

The Strongest

Satoru Gojo

SSR rarityBlue elementJujutsu
Tokyo Jujutsu High Teacher21 November 2023

Skills

Just Watch and See

Skill 1

Just Watch and See

  • Deals 275% Jujutsu Damage to the selected enemy
Crit Rate 40%Crit DMG 100%Black Flash 0%Black Flash DMG 0%
So Let me Show Off a Little

Skill 2

So Let me Show Off a Little

1CE
  • Deals 200% Taijutsu Damage to the selected enemy
Crit Rate 40%Crit DMG 100%Black Flash 30%Black Flash DMG 300%
It's Starting to Get Fun

Skill 3

It's Starting to Get Fun

1CE
  • Increases own Damage by 75% (3 Turns)

Ultimate Skill

Cursed Technique Reversal "Red"

Ultimate

Cursed Technique Reversal "Red"

  • Deals 525% Jujutsu Damage to all enemies
Crit Rate 40%Crit DMG 150%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 192% Jujutsu Damage to all enemies
  • Increases own and Combo Ally's Break Damage by 20% (2 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Urgent Business

Urgent Business

  • At the start of battle,
  • Grants Urgent Business Status to self (7 Turns)
  • Urgent Business Status:
  • Once Urgent Business Status expires,
  • Leaves the field
Limitless Technique

Limitless Technique

  • At the start of battle,
  • Grants Attack Immunity to self
Zone, Outburst

Zone, Outburst

  • When Black Flash is performed,
  • Increases own Critical Hit Rate by 25.0% (2 Turns)

Tags

Black FlashCan perform Black Flash

Analysis

One of the game's original launch units: a Blue Jujutsu attacker with a deliberately simple, high-impact kit. He hits extremely hard with very high crit damage and almost no setup, but he is a temporary unit who leaves the field after 7 turns.

His Ultimate is a powerful AoE Jujutsu nuke, and his S2 is a hard-hitting single-target strike with a high Black Flash chance — both of his command skills cost just 1 Cursed Energy, so he can fire them freely every turn without needing energy support.

S3 is his self-buff, a large flat Damage boost he casts early to amplify everything he does for the next few turns. Combined with his high innate crit damage, it lets him put up huge numbers in a short window.

He starts with Attack Immunity, making him nearly untouchable while active, and a passive boosts his crit on Black Flash. There is essentially no complexity to him — buff with S3, then unload his skills and Ultimate before his timer runs out.

A meta caveat for the current game: as an early unit, his 7-turn limit has aged poorly. Modern stages tend to run much longer and reward units that can stay and sustain, so he now works best in shorter fights or as a free, accessible burst opener rather than a long-term carry. His raw damage is still respectable, but he has been outpaced by newer, longer-lasting attackers.

Overall a beginner-friendly, no-strings Blue nuker — great value early on for free-to-play players, but more of a situational burst piece than a main carry in today's meta.

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Lore

A capricious and willful teacher at Tokyo Prefectural Jujutsu High School. He enjoys tricking others and is acknowledged as the most powerful Jujutsu Sorcerer in the world by every sorcerer. Now he is making an effort to train the next generation into powerful allies so that the World of Sorcery can have a brighter future.