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Phantom Parade DB

Blood Borne Resolve

Noritoshi Kamo

SSR rarityBlue elementJujutsu
Kyoto Jujutsu High Year 320 February 2024

Skills

Tiger Claw

Skill 1

Tiger Claw

  • Deals 109.6% Melee Taijutsu Damage to the selected enemy
  • (Deals an additional 100.0% Damage if "Flowing Red Scale" State is active)
  • If "Flowing Red Scale" State is active:
  • Increases own Damage by 15.1% (3 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Flowing Red Scale

Skill 2

Flowing Red Scale

15CE
  • Activates "Flowing Red Scale" State (5 Turns)
  • Increases own Damage Dealt (Special) by 5.5% (5 Turns)
  • Increases own Jujutsu Stat by 20.9% (5 Turns)
  • Recovers own Cursed Energy by 5 every turn (5 Turns)
  • (Flowing Red Scale and "Special" Statuses cannot be stacked)
  • Increases own Damage Dealt by 5.0% (5 Turns)
  • Increases own Jujutsu Stat by 10.0% (5 Turns)
  • Decreases own Damage Received by 5.0% (5 Turns)
  • When "Flowing Red Scale" State deactivates:
  • Increases own Damage Received by 10.0% (6 Turns)
  • (Can be cancelled by activating "Flowing Red Scale" State)
Slicing Exorcism

Skill 3

Slicing Exorcism

15CE
  • Deals 135.0% Ranged Jujutsu Damage to the selected enemy
  • If "Flowing Red Scale" State is active, changes Skill effect into:
  • Cursed Energy Cost: 25
  • Deals 180.6% Ranged Jujutsu Damage to all enemies
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Piercing Blood

Ultimate

Piercing Blood

  • If "Flowing Red Scale" State is active:
  • Increases own Damage Dealt by 30.0% (1 Turn)
  • Deals 830.0% Ranged Jujutsu Damage to the selected enemy
Crit Rate 40%Crit DMG 50%

Combo Ultimate

  • Deals 192% Ranged Jujutsu Damage to the selected enemy
  • Increases own and Combo Ally's Damage by 20% (2 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Tags

Stat DebufferIncreases enemy's Taijutsu/Jujutsu Damage Received

Analysis

A Blue Jujutsu attacker built around his Flowing Red Scale stance. Activating it buffs his damage, stats and Cursed Energy regen, and upgrades his other skills — so keeping the state up is the core of his gameplay.

S2 (Flowing Red Scale) is his engine: it turns on the state, granting a damage and Jujutsu boost plus passive energy regen. The catch is that when the state expires it leaves him with increased Damage Received, so you want to re-cast it before it lapses to stay safe and keep the buffs flowing.

S3 hits a single target normally, but while in Flowing Red Scale it converts into an AoE — and his normal attack also gains a big damage bonus and a self damage buff in the state, so his whole kit hits harder and wider once he is buffed up.

His Ultimate is his single-target nuke and gains an extra damage boost while in Flowing Red Scale, rewarding you for firing it during his buffed window.

His biggest strength, especially in his SP form, is team amplification through AoE debuffs: his SP S3 applies a strong Blue Damage Received debuff to all enemies at once, softening the entire field for the rest of the team while also dealing AoE damage. That turns him from a selfish self-buffer into a genuine Blue-team enabler.

His SP form also makes Flowing Red Scale far stronger overall — much bigger damage, stat and damage-reduction buffs that scale with his Cursed Energy, plus an Ultimate-charge boost and an auto-activation at the start of battle. Judge his ceiling largely on his SP form.

Overall a self-buffing Blue carry who, once SP is unlocked, doubles as an area debuffer that amplifies the whole team. Keep Flowing Red Scale active at all times and lean on his AoE Damage Received debuff in crit-focused Blue squads.

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Lore

Third-year student at Kyoto Prefectural Jujutsu High School. No matter when, as a member of one of the Big Three Families of Jujutsu Sorcerers, Kamo Family, maintaining the fame of his family is his life goal. He thinks logically and acts decisively.