Blood Borne Resolve
Noritoshi Kamo
Skills
Skill 1
Tiger Claw
- ›Deals melee attack damage to target enemy(ies) equal to 109.6% of Taijutsu (increases up to 100.00% of original effect during Flowing Red Scale)
- ›▼ When in "Flowing Red Scale" status
- ›Additionally applies 15.1% Damage Dealt Increase to self for 3 turns
Skill 2
Flowing Red Scale
- ›▼ When using a skill
- ›Applies Flowing Red Scale to self (5 turns)
- ›▼ When using "Flowing Red Scale," the following effects are activated
- ›5.5% Damage Dealt Increase (Special) (5 turns)
- ›20.9% Jujutsu Increase (5 turns)
- ›Recovers 5 Cursed Energy every turn (5 turns)
- ›(Flowing Red Scale and "Special" Statuses cannot be stacked)
- ›5.0% Damage Dealt Increase (5 turns)
- ›10.0% Jujutsu Increase (5 turns)
- ›5.0% Damage Taken Decrease (5 turns)
- ›▼ When "Flowing Red Scale" is removed
- ›Applies 10.0% Damage Taken Increase to self (6 turns)
- ›(Can be cancelled by activating "Flowing Red Scale")
Skill 3
Slicing Exorcism
- ›Deals ranged attack damage to target enemy(ies) equal to 135.0% of Jujutsu
- ›▼ When self is in "Flowing Red Scale" status, the skill effect changes (Cursed Energy Cost: 25)
- ›Deals ranged attack damage to all enemies equal to 180.6% of Jujutsu
Ultimate Skill
Ultimate
Piercing Blood
- ›Applies 30.0% Damage Dealt Increase to self for 1 turn
- ›※ Takes effect when in "Flowing Red Scale" status
- ›Deals ranged attack damage to target enemy(ies) equal to 830.0% of Jujutsu
Combo Ultimate
- ›Deals ranged attack damage to target enemy equal to 192% Jujutsu
- ›Applies 20% Damage Dealt Increase to self and the cooperator of Cooperative Ultimate (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
"Flowing Red Scale"
- ›▼ When joining battle
- ›Applies Flowing Red Scale to self for 6 turns
- ›※ "Flowing Red Scale" is unavailable until 5 turns pass since joining battle
Tags
Analysis
A Blue Jujutsu attacker built around his Flowing Red Scale stance. Activating it buffs his damage, stats and Cursed Energy regen, and upgrades his other skills — so keeping the state up is the core of his gameplay.
S2 (Flowing Red Scale) is his engine: it turns on the state, granting a damage and Jujutsu boost plus passive energy regen. The catch is that when the state expires it leaves him with increased Damage Received, so you want to re-cast it before it lapses to stay safe and keep the buffs flowing.
S3 hits a single target normally, but while in Flowing Red Scale it converts into an AoE — and his normal attack also gains a big damage bonus and a self damage buff in the state, so his whole kit hits harder and wider once he is buffed up.
His Ultimate is his single-target nuke and gains an extra damage boost while in Flowing Red Scale, rewarding you for firing it during his buffed window.
His biggest strength, especially in his SP form, is team amplification through AoE debuffs: his SP S3 applies a strong Blue Damage Received debuff to all enemies at once, softening the entire field for the rest of the team while also dealing AoE damage. That turns him from a selfish self-buffer into a genuine Blue-team enabler.
His SP form also makes Flowing Red Scale far stronger overall — much bigger damage, stat and damage-reduction buffs that scale with his Cursed Energy, plus an Ultimate-charge boost and an auto-activation at the start of battle. Judge his ceiling largely on his SP form.
Overall a self-buffing Blue carry who, once SP is unlocked, doubles as an area debuffer that amplifies the whole team. Keep Flowing Red Scale active at all times and lean on his AoE Damage Received debuff in crit-focused Blue squads.
Lore
Third-year student at Kyoto Prefectural Jujutsu High School. No matter when, as a member of one of the Big Three Families of Jujutsu Sorcerers, Kamo Family, maintaining the fame of his family is his life goal. He thinks logically and acts decisively.
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