Early Morning Departure
Maki Zen'in
Skills
Skill 1
Flying Kunai
- ›Deals 132.9% Melee Taijutsu Damage to the selected enemy (3 Hits)
- ›Increases own Ultimate Skill Gauge Charge Rate by 23.7% (2 Turns)
- ›Grants "Flying Kunai" State to self (2 Turns)
- ›Additionally applies the following effects when in the following states:
- ›Cutting Knife:
- ›Increases own Critical Hit Rate by 50% (3 Turns)
- ›All-Out Full Sword:
- ›Increases own Ultimate Skill Gauge Charge Rate by 15% (3 Turns)
Skill 2
Cutting Knife
- ›Deals 265.8% Melee Taijutsu Damage to the selected enemy (3 Hits)
- ›Increases own Taijutsu Stat by 23.7% (3 Turns)
- ›Increases the Damage Reduction rate & Evasion Chance from the "Heavenly Restriction" Auto Skill to 14.3% (1 Turn)
- ›Grants "Cutting Knife" State to self (2 Turns)
- ›Additionally applies the following effects when in the following states:
- ›Flying Kunai:
- ›Increases own Taijutsu Stat by 25% (3 Turns)
- ›All-Out Full Sword:
- ›Decreases own Damage Received by 10% (3 Turns)
Skill 3
All-Out Full Sword
- ›Deals 391.9% Melee Taijutsu Damage to the selected enemy
- ›Grants "All-Out Full Sword" State to self (2 Turns)
- ›Additionally applies the following effects when in the following states:
- ›Flying Kunai:
- ›Fills own Ultimate Skill Gauge by 110
- ›Cutting Knife:
- ›Increases own Critical Hit Damage by 50% (3 Turns)
Ultimate Skill
Ultimate
Instant Continuous Attacks
- ›Deals 74.7% Ranged Taijutsu Damage and 597.0% Melee Taijutsu Damage to the selected enemy (4 Hits)
- ›(The 4th Hit is guaranteed to be a Critical Hit)
- ›Fills own Ultimate Skill Gauge by 110
Combo Ultimate
- ›Increases own and the combo ally's Damage Dealt by 22.2% (2 Turns)
- ›Deals 192% melee Taijutsu Damage to the selected enemy
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Early Bird Gets The Worm
- ›At the start of each wave,
- ›Increases own Taijutsu Stat by 10% (2 Turns)
- ›Decreases own Damage Received by 7% (2 Turns)
Heavenly Restriction
- ›At the start of turn,
- ›Increases own Taijutsu Stat (1 Turn/The fewer enemies are in the wave, the greater the boost)
- ›1 Enemy: 30%
- ›2 Enemies: 25%
- ›3 Enemies: 17.5%
- ›4 Enemies: 10%
- ›At the start of the battle,
- ›Recovers 2% of own HP at the start of each turn
- ›Reduces own Damage Received by 8%
- ›Evades enemy's attack (Chance: 8%)
Analysis
A Blue Taijutsu attacker who uses no Cursed Energy at all — every skill is free to cast. Her damage comes purely from raw Taijutsu, which she stacks up through her own buffs rather than relying on a battery.
Her defining mechanic is skill chaining: each skill applies its own State (Flying Kunai, Cutting Knife, All-Out Full Sword), and casting a different skill while one of those States is active unlocks bonus effects. Sequencing her skills correctly is the key to maximizing her output.
For example, her S1 grants crit while in Cutting Knife, her S2 buffs Taijutsu while in Flying Kunai and adds Crit Damage in others, and her S3 fills Ultimate gauge or grants Crit Damage depending on the active State — so the order you press them in genuinely changes the payoff.
Her Ultimate is a heavy multi-hit Taijutsu nuke with a guaranteed critical on the final hit, and it refunds Ultimate gauge on use, helping her cycle back to it faster.
Thanks to her Heavenly Restriction passive she is also self-sufficient and durable: passive HP regen, damage reduction, an evasion chance, and a Taijutsu boost that scales higher the fewer enemies remain — making her especially strong against single bosses.
One important rule: she only gains her combo buffs by switching to a different skill each turn — repeating the same skill won't trigger them. So always rotate between her skills rather than spamming one, choosing the order based on what you need (for example leading with one skill for raw damage, another for crit rate).
Since she ignores Cursed Energy entirely, she slots cleanly into any Blue team without needing a battery, and frees that support slot for other buffers. Her main demand is simply playing her skill chain in the right order to keep her buffs rolling.
Lore
Second-year student at Tokyo Prefectural Jujutsu High School. Although born into an elite Jujutsu Sorcerer family, she has almost no Cursed Energy and can't even see curses without glasses. Possesses exceptional physical fitness and lives as a wielder of Cursed Tools.
Info
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