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Phantom Parade DB

The Golden Age of Jujutsu

Noritoshi Kamo

SSR rarityRed elementJujutsu
Curse Users24 April 2026

Skills

Cursed Spirit Manipulation Technique (A)

Skill 1

Cursed Spirit Manipulation Technique (A)

  • Deals ranged attack damage to all enemies equal to 124.5% Jujutsu (5 Hits in total)
  • Activates the following effects on the same targets based on self's Cursed Energy amount
  • ▼ When Cursed Energy is 40 or above
  • Applies 7.4% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (3 Turns)
  • Applies 7.4% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (3 Turns)
  • ▼ When Cursed Energy is below 40
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (2 Turns)
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (2 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Cursed Spirit Manipulation Technique (B)

Skill 2

Cursed Spirit Manipulation Technique (B)

15CE
  • Deals ranged attack damage equal to 72.1% Jujutsu,
  • and has a 18.7% chance to apply Stop to all enemies for 1 Turn (1 Time),
  • and applies 35.00% Critical Hit Resistance Decrease (2 Turns) to all enemies
  • Applies 30.1% Jujutsu Increase (2 Turns) to self
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Cursed Spirit Manipulation Technique (C)

Skill 3

Cursed Spirit Manipulation Technique (C)

30CE
  • Applies 100% Break Damage Increase to self (removed after skill activation)
  • Deals ranged attack damage to all enemies equal to 528.7% Jujutsu
  • Applies the following effects to the same targets:
  • · Applies 10% Damage Dealt Decrease to them (3 Turns)
  • · Extends the duration of "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) applied to the target by 1 Turn
  • ▼ If target is Formidable Foe:
  • Applies 14.9% Break Damage Taken Increase to target (3 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

World of the Future

Ultimate

World of the Future

  • Deals ranged attack damage to all enemies equal to 868.9% Jujutsu (7 Hits in total)
  • Activates the following effects on the same targets:
  • 14.9% Taijutsu Decrease (3 Turns)
  • 14.9% Jujutsu Decrease (3 Turns)
  • 15% Critical Hit Resistance Decrease (3 Turns)
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (5 Turns)
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (5 Turns)
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (5 Turns)
  • Applies 3.7% "" (Red) Type Jujutsu Damage Taken Increase (Cursed Spirit Manipulation Technique) (5 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals ranged attack damage to all enemies equal to 256% Jujutsu
  • Applies 30% Jujutsu Increase to self and the cooperator of Cooperative Ultimate (3 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Weakened Effect

Weakened Effect

  • ▼ When turn starts, applies the following effects to self:
  • · 10.00% Jujutsu Increase (up to 100.00% / Maximum when 25 in total)
  • · Chance Evasion (5.00% chance) (up to 20.00% / Maximum when 15 in total)
  • ※ The higher the number of debuffs and status effects applied to all enemies when the turn starts, the stronger the effect becomes
  • ※ Those without a turn count or effect count are not counted in the number
  • ※ All effects can be overwritten
Evasion Boost

Evasion Boost

  • ▼ When self successfully evades (once every turn),
  • Recovers 5 Cursed Energy for self (no limit), and applies 10.00% Jujutsu Increase (5 Turns) to self
Cursed Spirit Manipulation Technique (AUTO)

Cursed Spirit Manipulation Technique (AUTO)

  • ▼ When self receives a melee attack, has a chance to apply 50.00% Melee Attack Damage Taken Decrease to self
Reverse Cursed Technique

Reverse Cursed Technique

  • ▼ When turn starts, if self's HP is no more than 80%, has a certain chance to recover 15.00% HP for self (Reverse Cursed Technique)
But One of Many Names

But One of Many Names

  • ▼ When battle starts, applies the following effects to self:
  • · Applies "Poison" Resistance
  • · Applies Rot Technique Nullification
  • · Recovers 330 Ultimate Gauge
CRIT Enhance

CRIT Enhance

  • ▼ When self lands a CRIT Hit (once every turn),
  • Recovers 5 Cursed Energy for self (no limit), and applies 10.00% Jujutsu Increase (3 Turns) to self

Tags

Stat DebufferIncreases enemy's Taijutsu/Jujutsu Damage ReceivedStunStuns or halts the enemy's actionCrit RES DownLowers enemy's Critical Hit ResistanceDMG Dealt DownLowers the damage enemies dealATK DownLowers enemy's Taijutsu/Jujutsu attack statBreak DebufferIncreases enemy's Break Damage Received

Analysis

An AoE Jujutsu attacker built around his Cursed Spirit Manipulation Technique, who floods the enemy team with debuffs and turns those debuffs into his own power. Note he cannot be fielded alongside Suguru Geto.

He stacks a wide spread of debuffs: a Red Jujutsu Damage Taken increase, an enemy damage-output reduction, Crit Resistance down, and a chance to Stop enemy actions — so the whole team benefits from playing through him.

S3 is his debuff anchor: it deals heavy AoE, lowers enemy damage, extends the duration of his signature Jujutsu Damage Taken stacks, and piles on extra Break Damage against Formidable Foes.

His Ultimate is a hard-hitting AoE that layers even more of his Jujutsu Damage Taken stacks on top of the existing ones, alongside stat and Crit Resistance debuffs — his single biggest debuff-and-damage moment.

The amount of debuff S1 applies scales with his Cursed Energy, and since S1 is his normal attack it costs no energy — so he can keep stacking debuffs for free while saving CE for his bigger skills.

He carries a deep passive suite — CE and Ultimate gauge generation, HP regen, melee damage reduction, evasion, and Poison/Rot immunity — and the self-buffs he gains from all those debuffs hold up even in high-difficulty content.

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