The Golden Age of Jujutsu
Noritoshi Kamo
Skills
Skill 1
Curse Manipulation (1)
- ›Deals 124.5% ranged Jujutsu Damage to all enemies (5 Hits)
- ›If own Cursed Energy is 40 or more,
- ›Increases all enemies’ "幻" (Red) Jujutsu Damage Received (Curse Manipulation) by 7.4%
- ›(3 Turns/Inflicts 2 Stacks of this effect)
- ›Otherwise,
- ›Increases all enemies’ "幻" (Red) Jujutsu Damage Received (Curse Manipulation) by 3.7%
- ›(2 Turns/Inflicts 2 Stacks of this effect)
Skill 2
Curse Manipulation (2)
- ›Deals 72.1% ranged Jujutsu Damage to all enemies
- ›Stop all enemies’ action (1 Turn/1 Time/Chance: 18.7%)
- ›Decreases all enemies’ Critical Hit Resistance (2 Turns)
- ›Increases own Jujutsu Stat by 30.1% (2 Turns)
Skill 3
Curse Manipulation (3)
- ›Increases own Break Damage by 100% (Removed after activation)
- ›Deals 528.7% ranged Jujutsu Damage to all enemies
- ›Decreases all enemies’ Damage Dealt by 10% (3 Turns)
- ›Extends the duration of "幻" (Red) Jujutsu Damage Received (Curse Manipulation) by 1 Turn
- ›Increases enemy’s Break Damage Received by 14.9% if the target is a Formidable Foe (3 Turns)
Ultimate Skill
Ultimate
This is the World of the Future
- ›Deals 868.9% ranged Jujutsu Damage to all enemies (7 Hits)
- ›Decreases all enemies’ Taijutsu & Jujutsu Stat by 14.9% (3 Turns)
- ›Decreases all enemies’ Critical Hit Resistance by 15% (3 Turns)
- ›Increases all enemies’ "幻" (Red) Jujutsu Damage Received (Curse Manipulation) by 3.7%
- ›(5 Turns/Inflicts 4 Stacks of this effect)
Combo Ultimate
- ›Deals 384% ranged Jujutsu damage to all enemies
- ›Increases own and the Combo Ally's Jujutsu Stat by 30% (4 Turns)
- ›Increases own and the Combo Ally's Damage Dealt by 30% by (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Weakening Specialist
- ›At the start of battle,
- ›Increases own Jujutsu Stat by 10% (Up to 100% with 25 Abnormal Status or Debuffs)
- ›5% chance to evades (Up to 20% with 15 Abnormal Status or Debuffs)
Evasion Enhancement
- ›If evaded successfully (1 time per turn),
- ›Recovers own Cursed Energy by 5 (Bypass Caps)
- ›Increases own Jujutsu Stat by 10% (5 Turns)
Curse Manipulation (Auto)
- ›If receiving melee attack,
- ›Certain chance to decrease own melee Damage Received by 50%
Reverse Cursed Technique
- ›If own HP is below 80% at the start of turn,
- ›Certain chance to recovers own HP by 15% (Reverse Cursed Technique)
One of Many Names
- ›At the start of battle:
- ›Grants Poison Immunity
- ›Grants Rot Technique Immunity
- ›Fills own Ultimate Gauge by 330
Tags
Analysis
An AoE Jujutsu attacker built around Curse Manipulation, who floods the enemy team with debuffs and turns those debuffs into his own power. Note he cannot be fielded alongside Suguru Geto.
He stacks a wide spread of debuffs: a Red Jujutsu Damage Received increase, an enemy damage-output reduction, Crit Resistance down, and a chance to delay enemy actions — so the whole team benefits from playing through him.
S3 is his debuff anchor: it deals heavy AoE, lowers enemy damage, extends the duration of his signature Jujutsu Damage Received stacks, and piles on extra Break Damage against Formidable Foes.
His Ultimate is a hard-hitting AoE that layers even more of his Jujutsu Damage Received stacks on top of the existing ones, alongside stat and Crit Resistance debuffs — his single biggest debuff-and-damage moment.
The amount of debuff S1 applies scales with his Cursed Energy, and since S1 is his normal attack it costs no energy — so he can keep stacking debuffs for free while saving CE for his bigger skills.
He carries a deep passive suite — CE and Ultimate gauge generation, HP regen, melee damage reduction, evasion, and Poison/Rot immunity — and the self-buffs he gains from all those debuffs hold up even in high-difficulty content.