Small Fry and Reverse Retribution
Junpei Yoshino
Skills
Skill 1
Tentacle Thrust
- ›Cursed Energy Cost: 5
- ›Deals 110.0% Jujutsu Damage to the selected enemy
- ›Decreases the selected enemy's Jujutsu Stat by 20.0%
- ›(3 Turns/Increases the effect depending on how many turns of Continuous Jujutsu Damage (Poison) the enemy has)
- ›(Up to an extra 15.0% at 3 Turns left)
- ›If multiple instances of the effect are applied, the one with the most turns left will be counted
Skill 2
"Moon Dregs"
- ›Grants Attack Nullification to self (1 Turn/1 Time)
- ›Attracts all enemies' attacks to self (1 Turn/1 Time)
- ›Increases own Jujutsu Stat by 30.0% (2 Turns)
- ›Decreases all allies' Damage Received by 10.0% (1 Turn/1 Time)
- ›(Excludes self)
Skill 3
Poison Stab
- ›Deals 203.5% Jujutsu Damage to the selected enemy
- ›Deals 70.5% Continuous Jujutsu Damage (Poison) to the selected enemy (4 Turns)
- ›Increases the selected enemy's Damage Received by 20.0%
- ›(3 Turns/4 Times/Increases the effect depending on how many turns of Continuous Jujutsu Damage (Poison) the enemy has)
- ›(Up to an extra 30.0% at 3 Turns left)
- ›If multiple instances of the effect are applied, the one with the most turns left will be counted
Ultimate Skill
Ultimate
That's Not What Life Is About!
- ›Deals 477.4% Jujutsu Damage to the selected enemy
- ›Deals 180.9% Continuous Jujutsu Damage (Poison) to the selected enemy (4 Turns)
- ›Decreases the selected enemy's Jujutsu Stat by 30.0%
- ›(3 Turns/Increases the effect depending on how many turns of Continuous Jujutsu Damage (Poison) the enemy has)
- ›(Up to an extra 15.0% at 3 Turns left)
- ›If multiple instances of the effect are applied, the one with the most turns left will be counted
Combo Ultimate
- ›Deals 192% Ranged Jujutsu Damage to the selected enemy
- ›Increases own and Combo Ally's Jujutsu Stat by 20.0% (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Don't Hold Me Back
- ›At the start of the turn,
- ›Increases own Damage Dealt
- ›(The more characters with the Tokyo Jujutsu High affiliation are present on the field during the wave, the greater the boost)
- ›(Up to 30.0% at 3 characters)
- ›0 Characters: 7.5%
- ›1 Character: 15.0%
- ›2 Characters: 22.5%
- ›3 Characters: 30.0%
Tags
Analysis
A Yellow Jujutsu Obstructor who blends Poison damage-over-time with debuffs and a protective tanking role. His standout theme is that many of his debuffs scale stronger the more turns of Poison the enemy is carrying — so the longer his Poison stays ticking, the harder he weakens the target.
S3 (Poison Stab) is his core tool: it deals damage, applies long-lasting Poison, and stacks a large Damage Received debuff on the target that grows with the Poison already present — making it both his main debuff and the setup for the rest of his kit.
His Ultimate hits hard, refreshes Poison, and lowers the enemy's Jujutsu Stat (again scaling with Poison duration), so it caps off his debuff stack while dealing his biggest single hit. His Poison is also a relatively rare status that few units can apply, giving him niche value.
S1 is a strong tool against Jujutsu-type enemies: it stacks a Jujutsu Stat reduction on the target, sharply cutting their Jujutsu damage output — making him a soft counter to Jujutsu attackers. Note that every one of his skills, even S1, costs Cursed Energy.
S2 (Moon Dregs) is his protective tool: he taunts all enemies onto himself, grants himself Attack Nullification, buffs his own Jujutsu, and cuts the team's damage taken — letting him soak a turn of enemy fire to shield the squad.
A passive ramps his damage based on how many Tokyo Jujutsu High allies are on the team, rewarding themed Yellow line-ups. His SP form is a big upgrade: it turns S2 into a much stronger team-protection button (more damage reduction, team stat buffs, Stun immunity for an ally) and strengthens his Poison and debuffs.
Overall a debuff-and-protect Obstructor rather than a pure damage dealer. He is at his best in Poison/DoT-focused Yellow teams where his scaling debuffs amplify the squad — and noticeably stronger once his SP is unlocked.
Lore
A high school student who decides not to attend school due to bullying. He has an introverted personality, and is very good at observation. He once encountered Mahito, the curse, and had a deep conversation with him.
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