Sword Option
Ultimate Mechamaru
Skills
Skill 1
Boost On
- ›Deals 159.6% Melee Taijutsu Damage to the selected enemy
Skill 2
Ultra Shield
- ›Grants Counter Status to self (2 Turns)
- ›Increases own Break Damage by 50.0% (2 Turns)
- ›Counter Status:
- ›When targeted by an enemy's single-target Melee attack (1 Time per turn),
- ›Deals 100.0% of 140.0% Melee Taijutsu Damage as Counter Damage
Skill 3
Ultra Spin
- ›Increases own Break Damage by 126.2% (1 Time)
- ›Deals Melee Combined Damage equal to 146.3% Taijutsu and 119.7% Jujutsu to the selected enemy
Ultimate Skill
Ultimate
Ultra Spin & Ultra Cannon
- ›Increases own Break Damage by 126.2% (1 Time)
- ›Deals Melee Combined Damage equal to 465.0% Taijutsu and 310.0% Jujutsu to the selected enemy (6 Hits)
Combo Ultimate
- ›Deals Melee Mixed Damage equal to 96% Taijutsu Stat and Jujutsu Stat to the selected enemy
- ›Increases own and Combo Ally's Damage by 40% (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Puppet Body
- ›At the start of the battle,
- ›Grants Poison and Instant Kill Resistance to self
- ›Grants Darkness, Stun, Confusion and Reverse Cursed Technique Immunity to self
Break Enhancement
- ›At the start of the battle,
- ›Increases own Break Damage by 80.0%
- ›Increases own Damage Dealt by 100.0%
- ›(Effective when selected enemy is in Break State)
- ›If the selected enemy enters Break State after attack,
- ›Increases own Damage Dealt by 150.0% (3 Turns)
Tags
Analysis
A Yellow Taijutsu attacker specialized in Break damage. His whole kit pumps out break pressure and then capitalizes hard on enemies already in Break State, making him a top pick for break-focused content and bosses with break bars.
His standout strength is his Break payoff passive: he starts with bonus Break Damage and Damage Dealt, and once the target enters Break State his damage skyrockets — so the loop is break the enemy, then unload while they are vulnerable.
S3 and his Ultimate are his main damage, both adding large Break Damage boosts before hitting hard — the Ultimate is a heavy multi-hit single-target nuke, and his SP version pushes its numbers significantly higher.
S2 grants him a Counter and more break damage; its SP form is a major upgrade, adding self Taijutsu/crit buffs, a taunt, and a Damage Received debuff on whoever he counters — turning a defensive tool into team utility.
He is extremely sturdy as a puppet: a passive grants immunity to most status effects (Poison, Darkness, Stun, Confusion, Reverse Cursed Technique) and Instant Kill resistance, so he keeps functioning in content that disables other units.
Overall a durable, break-centric Yellow carry, best in teams or fights built around breaking enemies — and meaningfully stronger once his SP is unlocked. Note he cannot be paired with the Green Kokichi Muta version of the same character.
Lore
Second-year student at Kyoto Prefectural Jujutsu High School. Although he looks like a robot, he is a living human being. His Heavenly Restriction grants him a greater Jujutsu range and Cursed Energy, with a cost of his physical body.