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Phantom Parade DB

Sword Option

Ultimate Mechamaru

SSR rarityYellow elementTaijutsu
Kyoto Jujutsu High Year 222 March 2024

Skills

Boost On

Skill 1

Boost On

  • Deals 159.6% Melee Taijutsu Damage to the selected enemy
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Ultra Shield

Skill 2

Ultra Shield

15CE
  • Grants Counter Status to self (2 Turns)
  • Increases own Break Damage by 50.0% (2 Turns)
  • Counter Status:
  • When targeted by an enemy's single-target Melee attack (1 Time per turn),
  • Deals 100.0% of 140.0% Melee Taijutsu Damage as Counter Damage
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Ultra Spin

Skill 3

Ultra Spin

20CE
  • Increases own Break Damage by 126.2% (1 Time)
  • Deals Melee Combined Damage equal to 146.3% Taijutsu and 119.7% Jujutsu to the selected enemy
Crit Rate 50%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Ultra Spin & 	Ultra Cannon

Ultimate

Ultra Spin & Ultra Cannon

  • Increases own Break Damage by 126.2% (1 Time)
  • Deals Melee Combined Damage equal to 465.0% Taijutsu and 310.0% Jujutsu to the selected enemy (6 Hits)
Crit Rate 50% (1st-5th Hit), 70% (6th Hit)Crit DMG 50% (1st-5th Hit), 70% (6th Hit)Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals Melee Mixed Damage equal to 96% Taijutsu Stat and Jujutsu Stat to the selected enemy
  • Increases own and Combo Ally's Damage by 40% (3 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Puppet Body

Puppet Body

  • At the start of the battle,
  • Grants Poison and Instant Kill Resistance to self
  • Grants Darkness, Stun, Confusion and Reverse Cursed Technique Immunity to self
Break Enhancement

Break Enhancement

  • At the start of the battle,
  • Increases own Break Damage by 80.0%
  • Increases own Damage Dealt by 100.0%
  • (Effective when selected enemy is in Break State)
  • If the selected enemy enters Break State after attack,
  • Increases own Damage Dealt by 150.0% (3 Turns)

Tags

CounterHas a counterattack abilityTauntForces enemies to attack this unitDMG DebufferIncreases enemy's Damage Received

Analysis

A Yellow Taijutsu attacker specialized in Break damage. His whole kit pumps out break pressure and then capitalizes hard on enemies already in Break State, making him a top pick for break-focused content and bosses with break bars.

His standout strength is his Break payoff passive: he starts with bonus Break Damage and Damage Dealt, and once the target enters Break State his damage skyrockets — so the loop is break the enemy, then unload while they are vulnerable.

S3 and his Ultimate are his main damage, both adding large Break Damage boosts before hitting hard — the Ultimate is a heavy multi-hit single-target nuke, and his SP version pushes its numbers significantly higher.

S2 grants him a Counter and more break damage; its SP form is a major upgrade, adding self Taijutsu/crit buffs, a taunt, and a Damage Received debuff on whoever he counters — turning a defensive tool into team utility.

He is extremely sturdy as a puppet: a passive grants immunity to most status effects (Poison, Darkness, Stun, Confusion, Reverse Cursed Technique) and Instant Kill resistance, so he keeps functioning in content that disables other units.

Overall a durable, break-centric Yellow carry, best in teams or fights built around breaking enemies — and meaningfully stronger once his SP is unlocked. Note he cannot be paired with the Green Kokichi Muta version of the same character.

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Lore

Second-year student at Kyoto Prefectural Jujutsu High School. Although he looks like a robot, he is a living human being. His Heavenly Restriction grants him a greater Jujutsu range and Cursed Energy, with a cost of his physical body.