Unlimited Shikigami
Dagon
Skills
Skill 1
Kick
- ›Deals 97.4% melee Taijutsu Damage to the selected enemy
- ›When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (1)"
Skill 2
Defence from Water
- ›Increases own Jujutsu Stat by 22.2% (3 Turns)
- ›Decreases own Damage Received by 13.3% (3 Turns)
- ›Increases own Ultimate Gauge Charging Rate by 14.3% (3 Turns)
- ›When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (2)"
Skill 3
Disaster Tides
- ›Deals 122.7% ranged Jujutsu Damage to all enemies
- ›Stop all enemies' action (Chance: 20%/2 Turns/1 Time)
- ›Increases all enemies' Damage Received by 7.4% (2 Turns))
- ›When Domain "Horizon of the Captivating Skandha" is expanded, Change into "Death Swarm (3)"
Ultimate Skill
Ultimate
Domain Expansion "Horizon of the Captivating Skandha"
- ›Expands the Domain (6 Turns)
- ›Domain Effect (Self):
- ›Grants Guaranteed Hit Effect and Attack Immunity Nullification
- ›Decreases Damage Received by 23.7%
- ›Increases Jujutsu Stat by 33.9%
- ›Unable to fill own Ultimate Skill Gauge
- ›Domain Effect (All Enemies):
- ›Increases Damage Received by 7.4%
- ›Inflicts 5 stacks of 40% Continuous Jujutsu Damage (Horizon of the Captivating Skandha)
- ›(Each Stack increases an additional 20% Damage)
- ›When performing Ultimate Skill:
- ›Deals 490.8% ranged Jujutsu Damage to all enemies (4 Hits)
- ›Recovers own Cursed Energy by 40 (Regardless of Maximum Cursed Energy Cap)
- ›(Depletes own Cursed Energy after Domain deactivates)
Combo Ultimate
- ›Deals 192% ranged Jujutsu Damage to all enemies
- ›Increases own and combo ally's Jujutsu Stat by 20% (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
The Essence of Curses
- ›At the start of battle,
- ›Grants "Cursed Energy Recovery" to self (1 Time/Cannot be Stacked)
- ›Grants "Ultimate Skill Gauge Recovery" to self (1 Time/Cannot be Stacked)
- ›If own HP is 40% or below and "Cursed Energy Recovery" is activated at the start of turn,
- ›Recovers own Cursed Energy by 20 (Regardless of Maximum Cursed Energy Cap)
- ›Decreases own Damage Received by 20% (3 Turns)
- ›Recovers own HP by 10% per turn (3 Turns)
- ›Remove "Cursed Energy Recovery"
- ›If own HP is 40% or below, Ultimate Skill Gauge is not filled and "Ultimate Skill Gauge Recovery" is activated at the start of turn,
- ›Fills own Ultimate Skill Gauge by 1000
- ›Remove "Ultimate Skill Gauge Recovery"
Tags
Analysis
A Yellow Jujutsu attacker who is built entirely around his Domain Expansion. Outside the Domain his damage is weak, but once it is up his skills transform into stronger 'Death Swarm' versions and he leans on a stacking, type-neutral DoT for his real damage.
His Ultimate expands the Domain, which is the centerpiece of his kit: it deals AoE damage, buffs his own Jujutsu, cuts the damage he takes, and blankets all enemies in a heavy Skandha DoT that amplifies as it stacks.
S3 raises enemy Damage Received and can delay/stop their actions; inside the Domain it becomes his main damage tool, piling on more stacks of the multiplying DoT.
S2 buffs his Jujutsu, reduces his damage taken, and speeds up his Ultimate charge — important since his Ultimate gauge is slow to fill — and inside the Domain it also deals AoE damage.
His big weaknesses are that he does little as an attacker before the Domain is active and his Ultimate gauge takes a long time to build; a passive can fully charge it once per battle to help him get the Domain online.
Inside the Domain his S3 drains a lot of Cursed Energy, so to keep his DoT damage flowing rely on his Domain S1 (which refunds energy), his passive, CE regen memories and ally batteries. The DoT itself is type-neutral, so it stays effective regardless of enemy element.
Lore
A Cursed Spirit that acts alongside Suguru Geto. Previously in the form of a Cursed Womb, but after metamorphosis, it can walk upright and speak human language fluently.