Ward off with Sharp Blade
Atsuya Kusakabe
Skills
Skill 1
Nukitsuke
- ›Deals melee attack damage to target enemy equal to 97.4% Taijutsu
- ›Recovers 5 Cursed Energy for self
Skill 2
New Shadow Style: Simple Domain
- ›The following status effects are activated to self:
- ›Applies "Simple Domain" status (4 Turns)
- ›Applies Counterattack status (4 Turns/2 Times)
- ›Applies "Ranged Attack Counter" status
- ›Applies 14.3% Taijutsu Increase
- ›Additionally, the following status effects are activated to self:
- ›Decreases 19.4% Jujutsu Damage Taken
- ›Nullifies continuous effects of enemies' Domain Expansion on self
- ›Nullifies Attack Nullification Invalidation effects caused by enemies' Domain Expansion/Domain Amplification on self
- ›※ Each effect overwrites
- ›※ When self is not in "Simple Domain" status, removes all of the above effects
- ›▼ When self is in "Simple Domain" status, the skill effect changes
Skill 3
Continuous Slashes
- ›Deals melee attack damage to target enemy equal to 301% Taijutsu (5 Hits in total)
Ultimate Skill
Ultimate
New Shadow Style: "Batto Sword Drawing"
- ›▼ To all enemies
- ›Deals melee attack damage equal to 685.4% Taijutsu
- ›※ CRIT is guaranteed
- ›▼ To self
- ›Applies 26.3% Critical Hit Rate Increase (4 Turns)
Combo Ultimate
- ›Deals melee attack damage to all enemies equal to 192% Taijutsu
- ›Applies 30% Taijutsu Increase to self and the cooperator of Cooperative Ultimate (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Counter
- ›▼ When in the Counterattack Status, if hit by melee attacks and Cursed Energy is 5 or above:
- ›Deals melee attack damage equal to 300.00% Taijutsu to enemies who perform melee attacks on self
- ›Consumes 5 Cursed Energy
- ›Applies 20.00% Critical Hit Rate Increase to self (4 Turns)
Simple Domain
- ›▼ When self is in "Ranged Attack Counter" status / when Cursed Energy is no less than 5 / when HP is no less than 10% / each time when self taking a ranged attack
- ›Applies 50.00% Ranged Attack Damage Taken Decrease to self
- ›Consumes 5 Cursed Energy of self
- ›※ When taking damage that reduces HP to 0, HP will remain at 1
- ›(Available up to 3 times during the turn)
- ›▼ When turn starts, if self is not in "Simple Domain" status
- ›Removes self's "Ranged Attack Counter"
Cover
- ›▼ While self is in "Simple Domain" status or Cursed Energy is no less than 10:
- ›If an ally (other than self) would be disabled in combat by a single-target attack, nullifies that attack
- ›※ After triggering, this effect cannot activate again for 3 turns
- ›Applies the following effects to self:
- ›· Consumes 10 Cursed Energy
- ›· Takes damage equal to 20.00% of HP (won't withdraw from combat due to taking this damage)
CRIT Enhance
- ›▼ When self lands a CRIT Hit,
- ›Applies CRIT Count +1 to self
- ›Increases Damage Dealt with "行" (Yellow) Type by 45.00% to all allies (3 Turns/overwrites)
- ›※ The effect scales with the number of CRIT Count of Kusakabe / up to 150.00%
- ›※ Maximum when 8, each increases by 15.00%
- ›※ Counts as 1 time even if CRIT Hit is landed several times within 1 skill
Tags
Analysis
A New Shadow Style, crit-based Yellow Defender whose job is to keep himself and the team alive while buffing the Yellow squad's damage. He protects through counters and damage interception rather than raw bulk.
His team damage buff comes from landing crits: a passive that grows stronger with every Critical Hit performed over the course of the battle, scaling up to a large team-wide Damage Dealt boost — so the longer he fights, the more the team hits.
S2 puts him into Simple Domain and a Counter State, cutting the damage he takes and letting him punish melee attackers; successful counters in turn feed him more crit rate, looping back into his buff engine.
His Ultimate is a guaranteed-crit AoE that also raises his own crit rate afterward, both dealing damage and fuelling the crit-stacking that powers his team buff.
S3 is a straightforward multi-hit that gives him plenty of chances to land the crits his kit revolves around.
Defensively he spends Cursed Energy and HP to intercept ranged damage and can outright prevent himself or an ally from being knocked out — a genuine team safety net. The catch is his passives drain CE heavily, so he leans on a Cursed Energy regen memory and S1 to stay funded.
Lore
A Grade 1 Sorcerer who is a teacher at Tokyo Prefectural Jujutsu High School.