Ward off with Sharp Blade
Atsuya Kusakabe
Skills
Skill 1
Nukitsuke
- ›Deals 97.4% Melee Taijutsu Damage to the selected enemy
- ›Recovers own Cursed Energy by 5
Skill 2
New Shadow Style: Simple Domain
- ›Applies the following effect to self:
- ›"Simple Domain" State (4 turns)
- ›Counter State (4 Turns/2 Times)
- ›Ranged attack Interception
- ›Increases own Taijutsu Stat by 14.3%
- ›Decreases own Jujutsu Damage Received by 19.4%
- ›Nullify enemy's Domain Continuous Effect
- ›(Override turn duration when re-activated)
- ›If "Simple Domain" State is no longer applied,
- ›All effects will be removed
Skill 3
Continuous Slashes
- ›Deals 301.0% Melee Taijutsu Damage to the selected enemy (5 Hits)
Ultimate Skill
Ultimate
New Shadow Style: "Batto Sword Drawing"
- ›Deals 685.4% Melee Taijutsu Damage to all enemies with Critical Hit
- ›Increases own Critical Hit Rate by 26.3% (4 Turns)
Combo Ultimate
- ›Deals 192% Melee Taijutsu Damage to all enemies
- ›Increases own and the combo ally's Taijutsu Stat by 30% (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Interception
- ›If own Cursed Energy is 5 or more when receiving Melee Attack in Counter State
- ›Deals 300% Melee Taijutsu Damage to the countered enemy
- ›Consumes 5 Cursed Energy
- ›Increases own Critical Hit Rate by 20% (4 Turns)
Simple Domain
- ›If own Cursed Energy is 5 or more and own HP is 10% or more when receiving Ranged Attack in "Ranged Attack Interception" State
- ›Decreases own Ranged Damage Received by 50%
- ›Consumes 5 Cursed Energy
- ›(If the damage could make the HP reaches 0,
- ›Resist the K.O. Damage and lock the HP amount to 1)
- ›(Up to 3 Times Per Turn)
- ›If "Simple Domain" State is no longer applied,
- ›Remove "Ranged Attack Interception" State
Cover
- ›If own Cursed Energy is 10 or more and "Simple Domain" State is activated
- ›Nullify the attack which will cause any allies defeated (Excluding self)
- ›Consumes 10 Cursed Energy
- ›Sacrifices 20% HP (This HP loss won't cause the character defeated)
- ›(Cooldown: 3 Turns)
- ›The effect won't be activated if self is receiving attack nullification
Critical Hit Enhancement
- ›When Critical Hit is performed,
- ›Increases own Critical Hit Count by 1
- ›Increases all allies' Damage Dealt by 45% (3 Turns/Override turn duration when re-activated)
- ›(Effective for "行" (Yellow) Type attacks)
- ›(Up to 150% with 8 Counts, Each Count will increases an additional Damage Dealt by 15%)
- ›(Skills with multiple Hits are counted as a single Attack)
Tags
Analysis
A New Shadow Style, crit-based Yellow Defender whose job is to keep himself and the team alive while buffing the Yellow squad's damage. He protects through counters and damage interception rather than raw bulk.
His team damage buff comes from landing crits: a passive that grows stronger with every Critical Hit performed over the course of the battle, scaling up to a large team-wide Damage Dealt boost — so the longer he fights, the more the team hits.
S2 puts him into Simple Domain and a Counter State, cutting the damage he takes and letting him punish melee attackers; successful counters in turn feed him more crit rate, looping back into his buff engine.
His Ultimate is a guaranteed-crit AoE that also raises his own crit rate afterward, both dealing damage and fuelling the crit-stacking that powers his team buff.
S3 is a straightforward multi-hit that gives him plenty of chances to land the crits his kit revolves around.
Defensively he spends Cursed Energy and HP to intercept ranged damage and can outright prevent himself or an ally from being knocked out — a genuine team safety net. The catch is his passives drain CE heavily, so he leans on a Cursed Energy regen memory and S1 to stay funded.
Lore
A Grade 1 Sorcerer who is a teacher at Tokyo Prefectural Jujutsu High School.