With That Will In Mind
Kaito Yuki
Skills
Skill 1
Reversed Kesagiri
- ›Deals 80.0% Melee Taijutsu Damage to the selected enemy
- ›Decreases own Damage Received by 10.0% (1 Turn)
Skill 2
Barrier Strike
- ›Deals Melee Combined Damage equal to 60.0% Taijutsu and 100.0% Jujutsu to the selected enemy
- ›Increases all allies' Damage Dealt by 10.0% (3 Turns)
- ›(Effective for "行" (Yellow) Type attacks/Excludes self)
- ›If own Cursed Energy is 30 or above when used,
- ›Recovers all allies' Cursed Energy by 5 per turn (2 Turns/Excludes self)
- ›Reduces own Cursed Energy by 5
Skill 3
Barrier Prison
- ›Deals 180.0% Ranged Jujutsu Damage to the selected enemy
- ›Decreases the selected enemy's Damage Dealt by 18.0% (1 Turn)
- ›Stuns the selected enemy (1 Turn/Chance: 80.0%)
- ›Decreases all allies' Damage Received by 25.0% (2 Turns)
- ›(Effective for "行" (Yellow) Type allies/Excludes self)
Ultimate Skill
Ultimate
Prayer Formation Technique
- ›Deals Melee Combined Damage equal to 250.0% Taijutsu and 360.0% Jujutsu to the selected enemy (2 Hits)
- ›Increases all allies' Jujutsu Stat by 30.0% (2 Turns/1 Time)
- ›Increases all allies' Jujutsu Stat by 40.0% (2 Turns/1 Time)
- ›(Effective for "行" (Yellow) Type allies/Includes self)
- ›Increases own Cursed Energy Consumption Efficiency (3 Turns)
Combo Ultimate
- ›Deals Melee Combined Damage equal to 76.8% Taijutsu and 96% Jujutsu to the selected enemy
- ›Increases own and Combo Ally's Damage Dealt by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Cursed Energy Support
- ›At the start of each turn (Once 2 Turns have passed),
- ›If own Cursed Energy is 30 or above,
- ›Recovers all allies' Cursed Energy by 5 (Excludes self)
Tags
Analysis
Despite his Attacker label, this SSR Kaito plays as an all-in-one Yellow support: he batteries Cursed Energy, buffs the team's damage and Jujutsu, debuffs and stuns enemies, and provides damage reduction — a true utility hub rather than a damage dealer.
S2 is his support engine: it buffs the whole Yellow team's Damage Dealt and, with enough Cursed Energy, feeds them energy every turn — making him a battery as well as a buffer in a single skill.
S3 is his control tool: a near-guaranteed Stun plus an enemy Damage Dealt debuff and a strong team-wide damage reduction, letting him lock down a threat while protecting the squad.
His Ultimate is his biggest team buff — a large Jujutsu Stat boost to all allies (with an extra layer for Yellow allies) — and it improves his own Cursed Energy efficiency afterward, easing his upkeep.
A passive adds even more Cursed Energy support to the team over time, so between it and S2 he keeps energy-hungry carries firing their skills and Ultimates far more often.
His personal damage and stats are low, so don't expect offense from him. He is a pure enabler bundling energy, buffs, a stun and damage reduction into one unit.
Two limitations to plan around: nearly all of his buffs only apply to Yellow-type allies, so he is locked into mono-Yellow teams rather than mixed comps; and his Cursed Energy battery effects require him to keep his own energy above a threshold, so he needs careful energy management to keep feeding the team (unlike the simpler, unconditional R-rarity Kaito).
Lore
First-year student at Fukuoka Branch Campus of Tokyo Prefectural Jujutsu High School. He values rules very much, so he has enmity against Itadori whose existence violates the Sorcery Law. His Cursed Technique is mainly suitable for assistance, so he is inexperienced in frontline combat.
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