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Phantom Parade DB

Cursed Energy Melody

Yoshinobu Gakuganji

SR rarityGreen elementJujutsu
Kyoto Jujutsu High Officials30 July 2024

Skills

Cursed Energy Burst

Skill 1

Cursed Energy Burst

  • Deals 80% Jujutsu Damage to the selected enemy
  • Decreases the selected enemy's Jujutsu Stat by 10% (3 Turns)
  • If "Alternate Tuning" State is active, changes the Skill effect to:
  • Deals 100% Jujutsu Damage to the selected enemy
  • Increases the selected enemy's Damage Received by 10% (2 Turns)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Tuning

Skill 2

Tuning

5CE
  • Increases own Jujutsu Stat by 10% (3 Turns)
  • Activates or Deactivates the "Alternate Tuning" State
Cursed Energy Beat

Skill 3

Cursed Energy Beat

25CE
  • Deals 120% Jujutsu Damage to all enemies
  • Increases all enemies' Taijutsu and Jujutsu Damage Received by 25% (4 Turns)
  • If "Alternate Tuning" State is active, changes the Skill effect to:
  • Deals 100% Jujutsu Damage to all enemies
  • Inflicts the Confusion Status on all enemies (3 Turns/Chance: 30.0%)
  • Stuns all enemies (1 Turn/Chance: 80.0%)
  • (Will always take action last)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Cursed Energy Melody

Ultimate

Cursed Energy Melody

  • Deals 360% Jujutsu Damage to all enemies (3 Hits)
  • Decreases all enemies' Damage Dealt by 25% (2 Turns)
  • If "Alternate Tuning" State is active, changes the Skill effect to:
  • Deals 480% Jujutsu Damage to all enemies (3 Hits)
  • Decreases all enemies' Ultimate Count by 1
Crit Rate 40% (All Hits)Crit DMG 50% (All Hits)Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 100% Ranged Taijutsu Damage to all enemies
  • Increase own and Combo Ally's Jujutsu Damage by 15% (3 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Tags

stat_inc_debStunStuns or halts the enemy's action

Analysis

An SR Green debuffer who punches above his rarity thanks to a flexible toggle mechanic. He brings strong Damage Received debuffs and crowd control, making him a budget-friendly support option for Green teams that lack a debuffer.

His defining tool is the Alternate Tuning state, switched on and off with S2: it transforms his other skills between two modes — a straightforward debuff mode and a control mode — letting you adapt to what the fight needs.

S3 in normal mode applies a large, stackable Taijutsu & Jujutsu Damage Received debuff to all enemies (his main team-amplifying tool that builds up over multiple turns), and in Alternate Tuning it instead inflicts Stun and a chance of Confusion — flipping from amplification to lockdown.

His Ultimate is an AoE that lowers all enemies' Damage Dealt in normal mode, or in Alternate Tuning deals more damage and strips an Ultimate count from every enemy to delay their big moves.

S2 is cheap to cast and also buffs his own Jujutsu, so toggling Tuning costs almost nothing and keeps him flexible turn to turn.

As an SR he has low stats and no auto-skills, so he is not a long-term keeper for whales — but for newer players he is an accessible, genuinely useful Green debuffer and crowd-control unit until an SSR replacement is available.

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Lore

An old man of unknown age who is the Principal of Kyoto Prefectural Jujutsu High School. He is also the leading conservative in the current world of sorcery. He wants to eliminate Itadori, who has absorbed Sukuna.