Heart's Resolve
Saki Rindo
Skills
Skill 1
I'll Blow You Away!
- ›Deals Melee Combined Damage equal to 75.0% Taijutsu and 70.0% Jujutsu to the selected enemy
Skill 2
Don't Get Carried Away!
- ›Deals Melee Combined Damage equal to 140.0% Taijutsu and 110.0% Jujutsu to the selected enemy
- ›Increases own Taijutsu Stat by 10.0% (3 Turns)
- ›If own HP is 35.0% or above,
- ›Sacrifices 10.0% HP
- ›(Cannot die from sacrificing HP)
Skill 3
Disaster Transferral
- ›Deals Melee Combined Damage equal to 110.0% Taijutsu and 95.0% Jujutsu to all enemies
- ›(The lower own HP is, the greater the Damage/Up to 40%)
- ›Fills own Ultimate Skill Gauge by 250
Ultimate Skill
Ultimate
Fist Of Resolve
- ›Deals Melee Combined Damage equal to 320.0% Taijutsu and 290.0% Jujutsu to the selected enemy
- ›(The lower own HP is, the greater the Damage/Up to 40%)
Combo Ultimate
- ›Deals Melee Mixed Damage equal to 109% Taijutsu Stat & Jujutsu Stat to the selected enemy
- ›Increases own and Combo Ally's Damage by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Able-Bodied
- ›At the start of the battle,
- ›Grants Revival Status to self (1 Time)
- ›At the start of each turn and if own HP is 60.0% or below,
- ›Decreases own Damage Received by 10.0% (1 Turn)
- ›(The lower own HP is, the greater the Damage Received decrease/Up to 40%)
- ›At the start of each turn and if own HP is 35.0% or below,
- ›Decreases own Damage Received by 50.0% (3 Turns)
- ›When the character triggers the Revival Status,
- ›Grants Attack Nullification to self (1 Turn)
- ›(Only applies if all stacks of Revival Status have been depleted)
Tags
Analysis
A Green Hybrid attacker with a unique low-HP playstyle: she gets stronger the more hurt she is. Both her damage and her survivability scale up as her HP drops, so unlike most units she actively wants to be at low health rather than topped up.
Her standout mechanic is her characteristic: once her HP falls to 35% or below she gains an enormous Taijutsu & Jujutsu Stat boost every turn, turning her into a heavy hitter exactly when most units would be in danger.
Her S3 and Ultimate both scale their damage up as her HP gets lower, so they hit hardest in that same low-HP window — her S3 also charges a big chunk of Ultimate gauge to keep her nuke cycling.
S2 is her bread-and-butter strike that buffs her own Taijutsu, but it intentionally sacrifices some of her HP to cast — which is a feature, not a drawback, since it pushes her toward her powerful low-HP state faster.
She is built to survive at low health: a passive grants escalating damage reduction as her HP drops (huge at 35% or below), plus a one-time Revival with Attack Nullification, so she can sit safely in her danger zone. Her SP form adds a stacking damage buff based on attacks received and improves her sustain further.
She is a self-sufficient bruiser whose only real demand is getting low fast and staying there. Pair her with light healing at most — over-healing actually weakens her — and let her snowball in long single-target fights.
Lore
First-year student at Fukuoka Branch Campus of Tokyo Prefectural Jujutsu High School. An ex-juvenile offender with a sense of righteousness, but who frequently argues with others. To be honest, she still exhibits behaviors characteristic of a juvenile offender.