Inspiration Of Death
Mahito
Skills
Skill 1
Defiguration Attack
- ›Deals 133.4% Ranged Taijutsu Damage to the selected enemy
- ›If the enemy does not have a weakness to "夜" (Green) Type, changes the Skill effect
Skill 2
Malleable Appearance
- ›Grants Miniaturization Status to self (1 Turn)
- ›Fills own Ultimate Skill Gauge by 270.0
- ›While the Domain is active, changes the Skill effect
- ›Miniaturization Status:
- ›Evades single-target Attacks
Skill 3
Idle Transfiguration
- ›Deals 400.0% Melee Jujutsu Damage to the selected enemy
- ›Depending on own Jujutsu and enemy's remaining HP, instantly kill the enemy
- ›(Some enemies excluded/Effectiveness: Medium)
- ›While the Domain is active, changes the Skill effect
Ultimate Skill
Ultimate
Domain Expansion: Self-Embodiment of Perfection
- ›Deals 666.2% Ranged Jujutsu Damage to the selected enemy
- ›Deals Damage equal to ~15.0% of all enemies' HP
- ›Expands the Domain (4 Turns)
- ›While the Domain is active:
- ›Grants Guaranteed Hit Effect and Attack Immunity Nullification to self
- ›Decreases own Damage Received by 20.1%
- ›Unable to fill own Ultimate Skill Gauge
- ›When using a Skill,
- ›Depending on own Jujutsu and enemy's remaining HP, instantly kill the enemy
- ›(Some enemies excluded/Effectiveness: High)
- ›(Depletes own Cursed Energy after Domain deactivates)
- ›(Unable to fill own Ultimate Skill Gauge after Domain deactivates [2 Turns])
Combo Ultimate
- ›Deals 256% Ranged Jujutsu Damage to all enemies
- ›Increases own and Combo Ally's Jujutsu Damage by 20% (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Regeneration
- ›At the start of each turn,
- ›If own HP is 70.0% or below and own Cursed Energy is 40 or above,
- ›Recovers own HP by 8.0%
- ›(The lower own HP is, the greater the HP recovery/Up to 16%)
- ›Inflicts Damage Cut to self
- ›Decreases own Damage Received by 12.0%
- ›(The higher own Cursed Energy is, the greater the Damage Received decrease/Up to 24.0%)
Tags
Analysis
A Green Jujutsu attacker who specializes in instant kills. Many of his skills can outright execute an enemy based on his Jujutsu Stat versus the target's remaining HP, making him a unique answer to high-HP adds and certain bosses that he can simply delete rather than chip down.
His Ultimate is the centerpiece — it deals percent-based HP damage to the whole enemy team and expands a Domain that, while active, makes every skill he uses carry a high-effectiveness instant kill and buffs his survivability. Crucially it grants him Guaranteed Hit and pierces enemy Attack Immunity, so it bypasses both defensive buffs on the enemy and accuracy debuffs on himself. It is his execution window where he is at his most dangerous.
S3 is his hardest-hitting skill and itself has an instant-kill chance; inside the Domain it gains a self Jujutsu buff and even stronger execute effectiveness, so it is his main damage and kill button.
S2 builds his Ultimate gauge and grants him evasion through Miniaturization; inside the Domain it transforms into a damaging attack with a Damage Received debuff and its own instant kill — turning a utility skill into another execution tool.
He also flexibly attacks using whatever element the target is weak to (regardless of his own type), so he ignores type disadvantages and stays effective against any color of enemy. A passive keeps him alive with HP regen and damage reduction that scale with low HP and high Cursed Energy.
His main drawback is the comedown after his Domain: it drains his Cursed Energy and blocks his Ultimate charge for a couple of turns. He is best used as a specialist executioner — bring him for content full of high-HP enemies he can instantly kill, where he massively outperforms a normal damage dealer.
Lore
A curse born from human beings. He can change human beings' appearance by touching their souls. As a new-born Cursed Spirit, he is fascinated with his ability, and keeps repeating human experiments innocently.