Seance
Toji Fushiguro
Skills
Skill 1
Carnage
- ›Deals 176.8% Melee Taijutsu Damage to all enemies (2 Hits)
- ›Increases own Combo Count
- ›(Increases 2 Counts per enemies)
Skill 2
Sharpened Fang
- ›Increases own Damage Dealt by 22.2% (4 Turns)
- ›Increases own Critical Hit Damage by 24.9% (4 Turns)
- ›Grants "Sharpened Fang" State (4 Turns)
- ›While in "Sharpened Fang" State, Changes the Skill Effect into "Pierce"
Skill 3
Rampant Flurry
- ›Deals 270.9% Melee Taijutsu Damage to the selected enemy (3 Hits)
- ›Increases own Combo Count by 1
Ultimate Skill
Ultimate
The fangs point to the strong
- ›Deals 625.0% Melee Taijutsu Damage to the selected enemy (5 Hits)
- ›Inflicts 5 stack of 40% Continuous Taijutsu Damage (Sting) (4 Turns)
- ›(Each stack of Sting increases an additional Damage by 20%)
- ›Increases own Combo Count by 1
Combo Ultimate
- ›Deals 256% Melee Taijutsu Damage to the selected enemy
- ›Increases own and the combo ally's critical hit Damage by 30% (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Physically gIfted:
- ›At the Start of Battle,
- ›Evade single-target Attacks (Chance: 20%)
- ›Recovers own HP by 3.5% Each Turn
- ›Decreases own Damage Received by 15%
- ›Grants Guaranteed Hit Immunity to self
- ›Cannot be targeted by certain Skills/Statuses
- ›If own Combo Count is 1 or more at the start of turn,
- ›Increases own Taijutsu Stat by 29.5% (1 turn)
- ›(Each Counts increases an additional stat by 4.5%, up to 160% with 30 Counts)
- ›If breaking or defeating any enemy by self,
- ›Increases own Combo Count by 5 (1 time per turn)
- ›(Defeating enemy with Sting won't be counted toward Auto Skill)
Tags
Analysis
A Yellow Taijutsu attacker who uses no Cursed Energy at all — every skill is free to cast. Instead his power comes from Combo Count, a resource that builds as the fight goes on and steadily ramps up his Taijutsu, so he gets stronger the longer he fights. He also layers Sting damage-over-time.
His Ultimate is his big single-target hit and stacks several layers of Sting, a bleed DoT that multiplies in damage with each stack — making it hit hard immediately and keep dealing damage over the following turns.
S2 first buffs his own Damage and Crit Damage and enters Sharpened Fang; while in that state it transforms into Pierce, which deals damage with bonus break damage and applies Sting — so it is both a self-buff and a damage tool.
He builds Combo Count from his skills, his Ultimate, and especially from breaking or defeating enemies, and a passive converts that count into a large scaling Taijutsu buff.
That same passive makes him quite durable: evasion chance, HP regen each turn, damage reduction, and immunity to some targeting effects — so he survives well without any healing support.
Most of his damage hinges on stacking Combo Count high, which can be slow to max in single-target or restrictive content. Practical tip: against mob waves use S1 to rack up combo quickly (it builds count per enemy hit), and rely on S2 to build and buff when facing a single target.
Lore
The man nicknamed "Sorcerer Killer." 12 years ago, after the request of assassinating Star Plasma Vessel, he was defeated by awakened Gojo.