This Is Justice
Suguru Geto
Skills
Skill 1
Special Grade Cursed Tool "Playful Cloud"
- ›Increases own critical hit rate by 5% (1 Time)
- ›(The higher own Cursed Energy is, the greater the Critical Hit Rate boost)
- ›Up to 65%, Max increase at 60 Cursed Energy
- ›Deals 120.1% Melee Taijutsu Damage to the selected enemy
- ›(The more own Cursed Energy has, the greater effect increases additionally/Up to 60.0%)
- ›Max increase at 60 Cursed Energy
- ›Increases own Jujutsu Stat by 15% (3 Turns)
- ›if own Cursed Energy is 60 or above
Skill 2
Cursed Spirit Manipulation (1)
- ›Deals 227.7% Ranged Jujutsu Damage to the selected enemy (3 Hits)
- ›Decreases the selected enemy's Taijutsu Stat by 28.0% (3 Turns)
- ›(The more own Cursed Energy has, the greater effect increases/Up to 35.0%)
- ›Max increase at 60 Cursed Energy, minimum of 31.0% increase at 25 Cursed Energy
- ›Increases the selected enemy's Jujutsu Damage Received by 25.0% (3 Turns)
- ›(The more own Cursed Energy has, the greater effect increases/Up to 50.0%)
- ›Max increase at 60 Cursed Energy, minimum of 35.5% increase at 25 Cursed Energy
Skill 3
Cursed Spirit Manipulation (2)
- ›Increases own Damage by 10.0% (1 Time)
- ›(The more own Cursed Energy has, the greater effect increases/Up to 100.0%)
- ›Max increase at 60 Cursed Energy
- ›Deals 100.3% Ranged Jujutsu Damage to all enemies
- ›Increases all enemies' damage received by 10.0% (3 Turns)
- ›(The more own Cursed Energy has, the greater effect increases/Up to 30.0%)
- ›Max increase at 60 Cursed Energy, minimum of 18.4% increase at 25 Cursed Energy
Ultimate Skill
Ultimate
Cursed Spirit Manipulation, Maximum: Uzumaki
- ›Increases own Damage by 20.0% (1 Time)
- ›(The more own Cursed Energy has, the greater effect increases/Up to 200.0%)
- ›Max increase at 60 Cursed Energy
- ›Deals 382.0% Ranged Jujutsu Damage to all enemies
- ›Increases own Jujutsu Stat by 30% (cannot be stacked)
- ›Reduces own Cursed Energy by 60 when Ultimate Skill is performed
- ›(Still Reduces If Cursed Energy Bar is unfilled)
Combo Ultimate
- ›Deals 256% Ranged Jujutsu Damage to all enemies
- ›Increases own and Combo Ally's Damage by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Absorption
- ›When defeating an enemy,
- ›Recovers own Cursed Energy by 10
- ›(Recovers an extra 10 Cursed Energy per enemy defeated when defeating multiple enemies)
- ›(Excludes certain Cursed Spirits and enemies)
Tags
Analysis
A Blue Jujutsu attacker who doubles as a damage amplifier, with a kit that scales almost everything off his own Cursed Energy. At full energy his damage and debuffs hit their ceiling, so keeping his pool high is the core of playing him.
He is self-fuelling: he naturally regenerates Cursed Energy every turn and recovers more whenever he defeats an enemy, so he rarely needs an external battery to stay near his cap.
S2 is his single-target debuff tool — it lowers the target's Taijutsu and stacks a Jujutsu Damage Received debuff, both scaling stronger the more energy he holds, softening a key target for the team.
S3 is his AoE: it damages all enemies and applies a team-wide Damage Received debuff, again scaling with his Cursed Energy, making him a strong opener that amplifies everyone's damage.
His Ultimate is a heavy AoE nuke whose damage ramps massively with his current Cursed Energy, but it drains a chunk of energy on use — so the rotation is about topping up to max, then unloading.
His SP form sharpens his AoE and Ultimate further and makes them scale on enemy count instead. Overall he is a flexible Blue debuffer-carry who rewards keeping his Cursed Energy bar as full as possible before committing his big skills.
Lore
Known as the Wicked Curse User, he once declared his intent to exterminate all non-sorcerers and create a world exclusively for Jujutsu Sorcerers. He was exiled by Jujutsu High for committing a massacre against normal humans. It was he who plotted the "Night Parade of a Hundred Demons".
Info
Other versions
More Blue