Zanshin
Kasumi Miwa
Skills
Skill 1
Nukitsuke
- ›▼ When Sheathing Count is no less than 1
- ›Applies 7.4% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count, up to 1800.00% of original effect/maxed at count 15)
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 88.4% Taijutsu and 38.9% Jujutsu
- ›▼ When Sheathing Count is no less than 5
- ›Applies 35.00% CRIT Rate Increase (Special) to self (3 turns)
Skill 2
Never Give In
- ›Applies the Counterattack status to self (2 turns/3 times/can be overwritten)
- ›Has a chance to apply Evasion to self (1 turn/Evasion Rate: 36.1%)
- ›Increases Sheathing Count by 1
- ›Applies Provocation to target enemy(ies) (1 turn)
Skill 3
Sheathing
- ›Applies 25.1% Taijutsu Increase to self (3 turns)
- ›Sheathing Count +3
Ultimate Skill
Ultimate
Flash Strike
- ›▼ When Sheathing Count is no less than 1
- ›Applies 20.1% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count, up to 500.00% of original effect/max at count 13)
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 548.6% Taijutsu and 220.3% Jujutsu
- ›Applies 14.1% Taijutsu Damage Taken Increase to them (3 turns)
- ›▼ When Sheathing Count is no less than 7
- ›Applies 15.00% Taijutsu Damage Taken Decrease to self (3 turns)
- ›Decreases Sheathing Count by 7
Combo Ultimate
- ›Deals melee attack Hybrid Damage to target enemy equal to 96% Taijutsu & 96% Jujutsu (all enemies with SP Ultimate)
- ›Applies 30% Damage Dealt Increase to self and the cooperator of Cooperative Ultimate (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Strengthened Sheathing
- ›▼ When dealing a CRIT Hit
- ›Increases the Sheathing Count of self by 2
- ›▼ When the turn starts, applies effects to self according to the following conditions
- ›· If self is in the Counterattack Status
- ›Increases the Sheathing Count by 1
- ›· When the Sheathing Count is 1-3
- ›Applies 15.00% Taijutsu Damage Taken Decrease to self (1 turn)
- ›· When the Sheathing Count is 4-6
- ›Applies 50.00% Break Damage Increase to self (1 turn)
- ›· When the Sheathing Count is 7 or higher
- ›Applies 50.00% CRIT Damage Dealt Increase to self (1 turn)
- ›※ The Sheathing Count has a maximum of 15
Counterattack: Batto Sword Drawing
- ›▼ When in Counterattack status, if self takes a melee attack/when Sheathing Count is no less than 1
- ›Applies 20.00% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count/up to 140.00%)
- ›※ Effect maxed at Count 15
- ›Deals melee counterattack Hybrid Damage to the attacker equal to 160.00% Taijutsu and 50.00% Jujutsu of self
- ›Increases 110 Ultimate Gauge, and reduces Sheathing Count by 1
- ›Applies 10.00% Taijutsu Increase to self (3 turns/Cannot be stacked)
Tags
Analysis
A Blue Hybrid Defender built around her Sword Sheath Count: a stacking resource that boosts her damage and, through a passive, grants her rotating defensive and offensive perks (damage reduction, break damage, then Crit Damage) as it climbs. Building and spending those stacks is the core of her gameplay.
Her SP upgrades transform her from a self-focused tank into a powerful Blue-team support — without SP she mostly protects and counters, but with SP unlocked her S3, counters and Ultimate all start handing big Taijutsu & Jujutsu buffs to the whole Blue team. Judge her on her SP form.
S2 is her defensive engine: it grants a Counter State, an evade chance, a taunt to pull enemies onto her, and a Sword Sheath stack — letting her bait melee attackers into her counters while building resource.
S3 buffs her own Taijutsu and adds Sword Sheath stacks; in its SP version it also buffs the entire Blue team's Taijutsu & Jujutsu, turning a personal buff into a team one.
Her Ultimate is a heavy hit that applies a Taijutsu Damage Received debuff and, at high Sword Sheath Count, cuts her own incoming damage. The SP Ultimate becomes an AoE, adds a Blue Damage Received debuff, buffs the whole team, and permanently upgrades her two auto-skills.
Her counter passive deals damage, charges her Ultimate and (in SP) buffs the Blue team's stats, so she generates value just by being attacked. She also synergizes with crit-based teammates since landing crits builds her Sword Sheath Count faster.
Overall a durable Blue Defender who, once her SP is online, doubles as one of the better Blue team buffers — best placed in a Blue squad that can feed her crits and let her soak hits.
Lore
Second-year student at Kyoto Prefectural Jujutsu High School. Compared to her schoolmates who have distinctive personalities, she is a naive, honest, and ordinary girl. She fights to escape poverty, and she is a fashion chaser.
Info
Other versions
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