Skills
Skill 1
Nukitsuke
- ›▼ When Sheathing Count is no less than 1
- ›Applies 7.4% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count, up to 1800.00% of original effect/maxed at count 15)
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 88.4% Taijutsu and 38.9% Jujutsu
- ›▼ When Sheathing Count is no less than 5
- ›Applies 35.00% CRIT Rate Increase (Special) to self (3 turns)
Skill 2
Never Give In
- ›Applies the Counterattack status to self (2 turns/3 times/can be overwritten)
- ›Has a chance to apply Evasion to self (1 turn/Evasion Rate: 36.1%)
- ›Increases Sheathing Count by 1
- ›Applies Provocation to target enemy(ies) (1 turn)
Skill 3
Sheathing
- ›Applies 25.1% Taijutsu Increase to self (3 turns)
- ›Sheathing Count +3
Ultimate Skill
Ultimate
Flash Strike
- ›▼ When Sheathing Count is no less than 1
- ›Applies 20.1% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count, up to 500.00% of original effect/max at count 13)
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 548.6% Taijutsu and 220.3% Jujutsu
- ›Applies 14.1% Taijutsu Damage Taken Increase to them (3 turns)
- ›▼ When Sheathing Count is no less than 7
- ›Applies 15.00% Taijutsu Damage Taken Decrease to self (3 turns)
- ›Decreases Sheathing Count by 7
Combo Ultimate
- ›Deals melee attack Hybrid Damage to target enemy equal to 96% Taijutsu & 96% Jujutsu (all enemies with SP Ultimate)
- ›Applies 30% Damage Dealt Increase to self and the cooperator of Cooperative Ultimate (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Strengthened Sheathing
- ›▼ When dealing a CRIT Hit
- ›Increases the Sheathing Count of self by 2
- ›▼ When the turn starts, applies effects to self according to the following conditions
- ›· If self is in the Counterattack Status
- ›Increases the Sheathing Count by 1
- ›· When the Sheathing Count is 1-3
- ›Applies 15.00% Taijutsu Damage Taken Decrease to self (1 turn)
- ›· When the Sheathing Count is 4-6
- ›Applies 50.00% Break Damage Increase to self (1 turn)
- ›· When the Sheathing Count is 7 or higher
- ›Applies 50.00% CRIT Damage Dealt Increase to self (1 turn)
- ›※ The Sheathing Count has a maximum of 15
Counterattack: Batto Sword Drawing
- ›▼ When in Counterattack status, if self takes a melee attack/when Sheathing Count is no less than 1
- ›Applies 20.00% Damage Dealt Increase to self (removed after skill activation/the effect scales with Sheathing Count/up to 140.00%)
- ›※ Effect maxed at Count 15
- ›Deals melee counterattack Hybrid Damage to the attacker equal to 160.00% Taijutsu and 50.00% Jujutsu of self
- ›Increases 110 Ultimate Gauge, and reduces Sheathing Count by 1
- ›Applies 10.00% Taijutsu Increase to self (3 turns/Cannot be stacked)
Tags
Analysis
A Blue Hybrid Defender built around her Sword Sheath Count: a stacking resource that boosts her damage and, through a passive, grants her rotating defensive and offensive perks (damage reduction, break damage, then Crit Damage) as it climbs. Building and spending those stacks is the core of her gameplay.
Lore
Second-year student at Kyoto Prefectural Jujutsu High School. Compared to her schoolmates who have distinctive personalities, she is a naive, honest, and ordinary girl. She fights to escape poverty, and she is a fashion chaser.
Info
Release
Standard Pool
Other versions
More Blue

