Skills
Skill 1
Cursed Energy Punch
- ›Deals 120.0% Melee Taijutsu Damage to the selected enemy
Skill 2
Let's Go All Out!
- ›Increases own Critical Hit Rate by 40.1% (3 Turns)
- ›Increases all allies' Break Damage by 30.3% (3 Turns/2 Times)
Skill 3
Drop Kick
- ›Deals 220.1% Melee Taijutsu Damage to the selected enemy
- ›Increases own Taijutsu Stat by 25.0% (4 Turns)
- ›Fills own Ultimate Skill Gauge by 160
Ultimate Skill
Ultimate
Cursed Energy Flurry
- ›Deals 860.0% Melee Taijutsu Damage to the selected enemy
- ›Increases the selected enemy's Taijutsu Damage Received by 30.7% (3 Turns)
- ›(This Ultimate Skill will always perform a Black Flash)
Combo Ultimate
- ›Deals melee attack damage to target enemy equal to 192% Taijutsu
- ›Applies 40% Taijutsu Increase to self and the cooperator of Cooperative Ultimate (3 Turns/1 Time)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Sukuna's Vessel
- ›At the start of the battle,
- ›Grants Poison and Soul Resistance to self
Zone, Outburst
- ›When a Black Flash is performed,
- ›Increases own Taijutsu Stat by 40.0% (4 Turns)
Critical Hit Enhancement
- ›When a Critical Hit is performed,
- ›Increases own Critical Hit Rate by 30.0% (4 Turns)
Tags
Analysis
A straightforward Red Taijutsu attacker focused on single-target damage through crits and Black Flash. He has no complex gimmick — he simply buffs his own crit, ramps his Taijutsu, and hits hard, which makes him easy and reliable to pilot.
Lore
First-year student at Tokyo Prefectural Jujutsu High School. A once-in-a-millennium prodigy, capable of withstanding the virulent toxin of the King of Curses - Ryomen Sukuna. He regards this trait as a mission and personally dedicates himself to combatting curses.
Info
Skill text reproduced from the JJK Phantom Parade Wiki, licensed under CC BY-SA 3.0.
Other versions

