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Phantom Parade DB

Nimble Body

Yuji Itadori

SSR rarityRed elementTaijutsu
Tokyo Jujutsu High Year 111 January 2024

Skills

Cursed Energy Punch

Skill 1

Cursed Energy Punch

  • Deals 120.0% Melee Taijutsu Damage to the selected enemy
Crit Rate 60%Crit DMG 50%Black Flash 50%Black Flash DMG 75%
Let's Go All Out!

Skill 2

Let's Go All Out!

10CE
  • Increases own Critical Hit Rate by 40.1% (3 Turns)
  • Increases all allies' Break Damage by 30.3% (3 Turns/2 Times)
Drop Kick

Skill 3

Drop Kick

20CE
  • Deals 220.1% Melee Taijutsu Damage to the selected enemy
  • Increases own Taijutsu Stat by 25.0% (4 Turns)
  • Fills own Ultimate Skill Gauge by 160
Crit Rate 60%Crit DMG 50%Black Flash 30%Black Flash DMG 75%

Ultimate Skill

Cursed Energy Flurry

Ultimate

Cursed Energy Flurry

  • Deals 860.0% Melee Taijutsu Damage to the selected enemy
  • Increases the selected enemy's Taijutsu Damage Received by 30.7% (3 Turns)
  • (This Ultimate Skill will always perform a Black Flash)
Crit Rate 0%Crit DMG 50%Black Flash 100%Black Flash DMG 120%

Combo Ultimate

  • Deals 192% Melee Taijutsu Damage to the selected enemy
  • Increases own and Combo Ally's Taijutsu Stat by 40% (3 Turns/1 Time)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Sukuna's Vessel

Sukuna's Vessel

  • At the start of the battle,
  • Grants Poison and Soul Resistance to self
Zone, Outburst

Zone, Outburst

  • When a Black Flash is performed,
  • Increases own Taijutsu Stat by 40.0% (4 Turns)
Critical Hit Enhancement

Critical Hit Enhancement

  • When a Critical Hit is performed,
  • Increases own Critical Hit Rate by 30.0% (4 Turns)

Tags

Break BufferIncreases allies' Break DamageStat DebufferIncreases enemy's Taijutsu/Jujutsu Damage ReceivedBlack FlashCan perform Black Flash

Analysis

A straightforward Red Taijutsu attacker focused on single-target damage through crits and Black Flash. He has no complex gimmick — he simply buffs his own crit, ramps his Taijutsu, and hits hard, which makes him easy and reliable to pilot.

His Ultimate is his payoff: a heavy single-target nuke that always lands a Black Flash and leaves behind a Taijutsu Damage Received debuff on the target, both bursting the enemy and softening it for the team.

S3 is his main damage skill — it hits hard, stacks a Taijutsu self-buff, and charges a big chunk of Ultimate gauge, so it doubles as his damage button and his way to cycle his Ultimate quickly. At Limit Break 2 he can spam S3 to charge his Ultimate for several turns straight, sharpening his burst loop.

S2 is his crit setup: it sharply raises his own Critical Hit Rate and gives the whole team a stackable Break Damage buff, adding a touch of team support to his otherwise selfish kit.

His passives keep his crit and Black Flash engine spinning — landing a Black Flash boosts his Taijutsu and crits feed more crit rate, so he snowballs his own damage over the fight. He also resists Poison and Soul damage for a bit of innate durability.

Overall a clean, low-maintenance Red single-target carry. He wants crit and Cursed Energy support to keep his Ultimate and Black Flashes flowing, and he rewards focusing one target down rather than spreading damage.

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Lore

First-year student at Tokyo Prefectural Jujutsu High School. A once-in-a-millennium prodigy, capable of withstanding the virulent toxin of the King of Curses - Ryomen Sukuna. He regards this trait as a mission and personally dedicates himself to combatting curses.