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Phantom Parade DB

Smash It Into the Summer Sky

Yuji Itadori

SSR rarityBlue elementTaijutsuLimited
Tokyo Jujutsu High Year 121 May 2026

Skills

Body Blow

Skill 1

Body Blow

  • Deals melee attack damage to target enemy(ies) equal to 189.6% of Taijutsu
  • Applies 14.9% CRIT Rate Increase to self for 3 turns
  • ▼ When self is in "Taijutsu Increase (Zone)" status
  • Recovers 10 Cursed Energy for self
I'll beat the hell out of you!

Skill 2

I'll beat the hell out of you!

20CE
  • Deals melee attack damage to target enemy(ies) equal to 379.2% of Taijutsu (4 hits in total)
  • Applies 14.9% "Black Flash" Rate Increase to self for 3 turns
  • ▼ When self is in "Taijutsu Increase (Zone)" status
  • Applies 15.00% Ultimate Gauge Fill Rate Increase for 2 turns to self and the ally who is one position ahead of self in formation order
Summer Sky Strike

Skill 3

Summer Sky Strike

25CE
  • Applies 100.00% Break Damage Increase to self (removed after skill activation)
  • Deals melee attack damage to target enemy(ies) equal to 449% of Taijutsu
  • ▼ When self is in "Taijutsu Increase (Zone)" status
  • Applies 15.00% Damage Taken Increase with "" (Blue) Attribute to the same target for 3 turns

Ultimate Skill

Summer High Tension

Ultimate

Summer High Tension

  • Applies Guaranteed Hit to self (1 time)
  • Deals melee attack damage to the target enemy/enemies equal to 1267.2% of Taijutsu (7 hits in total) (the seventh hit is a guaranteed "Black Flash")
  • Applies 15.0% Damage Taken Increase with "" (Blue) Attribute to the same target (3 turns)
  • ※ Can attack ignoring Counterattack status due to melee attack conditions

Combo Ultimate

  • Deals melee attack damage to target enemy equal to 200% Taijutsu
  • Applies 15% Taijutsu Increase to self and the cooperator of Cooperative Ultimate (3 Turns)

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Sukuna's Vessel

Sukuna's Vessel

  • When battle starts, applies the following effects to self:
  • · "Poison" Resistance
  • · "Soul" Resistance
  • · "Frostbitten" Resistance (Activation Rate: 30.00%)
  • · Instant Death from "Soul" Nullification
  • ▼ When self attacks
  • Can attack "Soul"
Zone, Outburst

Zone, Outburst

  • ▼ When self launches a Black Flash (only once per turn)
  • Applies the following effects to self:
  • · 50.00% Taijutsu Increase (Zone) (4 turns/overwritten when reapplied/cannot be Enhanced or Weakened)
  • · Recovers 10 Cursed Energy (No Limit)
  • Reduces the effects of the following 3 debuffs (can be weakened) currently applied to self by 5.00%:
  • · "Taijutsu Decrease"
  • · "Taijutsu Damage Taken Increase"
  • · "Jujutsu Damage Taken Increase"
  • ※ Prioritizes the most recently applied one
Let's Keep It Up!

Let's Keep It Up!

  • When battle starts, recovers 10 Cursed Energy for self (no limit)
Critical Hit Enhancement

Critical Hit Enhancement

  • None

Tags

Black FlashCan perform Black FlashDMG DebufferIncreases enemy's Damage Received

Analysis

A Blue Taijutsu attacker built around Zone State, which he enters after landing a Black Flash. Once in Zone his skills unlock their extra effects and he snowballs hard, making him a reliable single-target damage dealer.

His Ultimate is the centerpiece — a heavy multi-hit nuke whose final blow is a guaranteed Black Flash that bypasses counters, so it lands cleanly even against defensive enemies.

S3 gives him solid break damage, and while he is in Zone it also stacks a Blue Damage Received debuff onto the target, softening the enemy for the rest of the squad.

S2 raises his own Black Flash rate and, while in Zone, pushes Ultimate charge to himself and the ally in front of him; opening with S1 beforehand makes those Black Flashes easier to land and helps him get into Zone in the first place.

The Taijutsu buff he pulls from Zone is special — it ignores enemy stat-reduction effects, so it holds up in high-difficulty content where ordinary buffs get stripped away.

His SP version is a major upgrade: more damage, Ultimate charge, Cursed Energy regen and a crit buff. The catch is that it is locked behind dupes (A1 and A3) — at A0 he works fine but his Black Flash output is noticeably less consistent for an attacker.

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Lore

First-year student at Tokyo Prefectural Jujutsu High School. A once-in-a-millennium prodigy, capable of withstanding the virulent toxin of the King of Curses - Ryomen Sukuna. He regards this trait as a mission and personally dedicates himself to combatting curses.