Smash It Into the Summer Sky
Yuji Itadori
Skills
Skill 1
Body Blow
- ›Deal 189.6% melee Taijutsu Damage to the selected enemy
- ›Increases own Critical Hit Rate by 14.9% (3 Turns)
- ›Recovers own Cursed Energy 10 (Zone State exclusive)
Skill 2
I'll beat the hell out of you!
- ›Deal 379.2% melee Taijutsu Damage to the selected enemy (4 Hits)
- ›Increases own Black Flash Rate by 14.9% (3 Turns)
- ›To self and the ally in front of self:
- ›Increases Ultimate Gauge Charging Rate by 15% (2 Turns, Zone State exclusive)
Skill 3
Summer Sky Strike
- ›Increases own Break Damage by 100% (Removed after skill activation)
- ›Deal 449% melee Taijutsu Damage to the selected enemy
- ›Increases the selected enemy's "影" (Blue) Damage Received by 15% (3 Turns, Zone State exclusive)
Ultimate Skill
Ultimate
Summer High Tension
- ›Grants Guaranteed Hit Status (1 Time)
- ›Deal 1267.2% melee Taijutsu Damage to the selected enemy
- ›(7 Hits, Last hit will always perform a Black Flash/Counter Bypass)
- ›Increases the selected enemy's "影" (Blue) Damage Received by 15.0% (3 Turns)
Combo Ultimate
- ›Deals 200% melee Taijutsu Damage to the selected enemy
- ›Increases own and Combo Ally's Taijutsu Stat by 15% (3 Turns)
- ›Recovers 110 Ultimate Gauge for allies who did not participate in the Joint Ultimate
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Sukuna's Vessel
- ›At the start of the battle,
- ›Grants Poison, Freeze (30% Chance) and Soul Damage Resistance to self
- ›Grants Immunity to Instant Death effects caused by Soul Damage to self
- ›Able to perform Soul attack
Zone, Outburst
- ›When performing a Black Flash:
- ›Increases own Taijutsu Stat (Zone) by 50% (4 Turns/Cannot be Stacked/Cannot be Buffed or Nerfed)
- ›Recovers own Cursed Energy by 10 (Bypass limits)
- ›Decreases the following Debuff's effectiveness by 5%:
- ›"Reduces Taijutsu Stat", "Increases Taijutsu Damage Received", "Increases Jujutsu Damage Received"
Let's Keep It Up!
- ›At the start of battle,
- ›Recovers own Cursed Energy by 10 (Bypass Limit)
Critical Hit Enhancement
- ›None
Analysis
A Blue Taijutsu attacker built around Zone State, which he enters after landing a Black Flash. Once in Zone his skills unlock their extra effects and he snowballs hard, making him a reliable single-target damage dealer.
His Ultimate is the centerpiece — a heavy multi-hit nuke whose final blow is a guaranteed Black Flash that bypasses counters, so it lands cleanly even against defensive enemies.
S3 gives him solid break damage, and while he is in Zone it also stacks a Blue Damage Received debuff onto the target, softening the enemy for the rest of the squad.
S2 raises his own Black Flash rate and, while in Zone, pushes Ultimate charge to himself and the ally in front of him; opening with S1 beforehand makes those Black Flashes easier to land and helps him get into Zone in the first place.
The Taijutsu buff he pulls from Zone is special — it ignores enemy stat-reduction effects, so it holds up in high-difficulty content where ordinary buffs get stripped away.
His SP version is a major upgrade: more damage, Ultimate charge, Cursed Energy regen and a crit buff. The catch is that it is locked behind dupes (A1 and A3) — at A0 he works fine but his Black Flash output is noticeably less consistent for an attacker.
Lore
First-year student at Tokyo Prefectural Jujutsu High School. A once-in-a-millennium prodigy, capable of withstanding the virulent toxin of the King of Curses - Ryomen Sukuna. He regards this trait as a mission and personally dedicates himself to combatting curses.