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Phantom Parade DB

Zone

Yuji Itadori

SSR rarityYellow elementTaijutsuLimited
Tokyo Jujutsu High Year 121 November 2024

Skills

Punch

Skill 1

Punch

  • Deals melee attack damage to target enemy(ies) equal to 120.0% of Taijutsu
Crit Rate 60%Crit DMG 80%Black Flash 40%Black Flash DMG 160%
Enlightened Blow

Skill 2

Enlightened Blow

30CE
  • Deals melee attack damage to target enemy(ies) equal to 280.0% of Taijutsu (2 hits in total)
  • Applies 20.00% Ultimate Gauge Fill Rate Increase to self (3 turns)
  • ▼ Skill changes when in Zone Status
Crit Rate 50% (1st Hit), 70% (2nd Hit)Crit DMG 50% (All Hits)Black Flash 50% (All Hits)Black Flash DMG 130% (All Hits)
Exorcising Combo

Skill 3

Exorcising Combo

25CE
  • Applies 106.4% Break Damage Increase to self (Removed after skill activation)
  • Deals melee attack damage to target enemy(ies) equal to 335.0% of Taijutsu (3 hits in total)
  • Applies 15.00% Damage Taken Decrease to self (2 turns)
  • ▼ When in Zone Status, the skill effect changes
Crit Rate 50% (All Hits)Crit DMG 80% (All Hits)Black Flash 20% (All Hits)Black Flash DMG 150% (All Hits)

Ultimate Skill

"Black Flash"

Ultimate

"Black Flash"

  • Deals melee attack damage to target enemy(ies) equal to 750.4% of Taijutsu
  • Applies Zone Status to self (2 times)
  • ※ Black Flash is guaranteed to be launched
Crit Rate 0%Crit DMG 100%Black Flash 100%Black Flash DMG 250%

Combo Ultimate

  • Deals melee attack damage to target enemy equal to 256% Taijutsu
  • Recovers 20 Cursed Energy for self and the cooperator of Cooperative Ultimate

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Zone In

Zone In

  • ▼ At the start of a turn and when in the Zone status
  • Applies 30.00% Taijutsu Increase & 50.00% Black Flash Rate Increase & Cursed Energy Cost Efficiency Increase & 10 Cursed Energy Recovery to self
  • Ultimate Skills cannot be used
  • Applies Additional Action (1 turn)
  • Zone status decreases by 1 before the next turn starts
  • ▼ When Black Flash is triggered with a skill
  • Recovers 5 Cursed Energy
Sukuna's Vessel

Sukuna's Vessel

  • When battle starts, applies "Poison" Resistance to self, applies "Soul" Resistance to self, applies "Frostbitten" Resistance to self (Activation Rate: 30.00%), and applies Instant Death from "Soul" Nullification to self
  • ▼ When self attacks
  • Can attack "Soul"

Tags

Black FlashCan perform Black Flash

Analysis

A Yellow Taijutsu attacker built around Zone State and Black Flash. He is a single-target bruiser whose damage spikes hugely once he enters Zone, where he gets to act twice per turn and his skills upgrade.

His Ultimate is the trigger: a guaranteed Black Flash nuke that also activates Zone State. While in Zone a passive grants him an extra action each turn plus big Taijutsu and Black Flash buffs and Cursed Energy — so the Ultimate effectively turns him into a double-acting powerhouse for a couple of turns.

The trade-off is that he cannot recast his Ultimate while Zone is active, so Zone is a burst window: enter it, unload two upgraded skills per turn, then rebuild toward the next Ultimate once it ends.

S2 builds his Ultimate charge normally, but in Zone it transforms — and its bonus depends on the order you use it: cast first for crit and Black Flash rate, or second for a flat Damage Dealt buff, rewarding clever sequencing across his two actions.

S3 is his break-damage hitter with self damage reduction, and in Zone it becomes an even harder-hitting version. Both skills get cheaper in Zone thanks to his passive's Cursed Energy efficiency, so he can chain them comfortably.

He has strong innate offense (high crit and Black Flash baked into his normal attack) and Poison/Soul resistance for survivability. A practical rotation is to cycle S2 and S1 outside Zone to charge his Ultimate, then once in Zone spam S3 for the heaviest hits across his two actions.

His one notable weakness is that he is fairly Cursed Energy hungry, so he benefits a lot from being paired with a battery ally or CE regen support to keep his skills flowing — especially during the Zone window where acting twice doubles his energy spend.

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Lore

First-year student at Tokyo Prefectural Jujutsu High School. A once-in-a-millennium prodigy, capable of withstanding the virulent toxin of the King of Curses - Ryomen Sukuna. He regards this trait as a mission and personally dedicates himself to combatting curses.