JJKppDBJJK
JJKJJKppDB
Support on Ko-fiDonate via PayPal
Phantom Parade DB

Resolved Cursed Speech

Toge Inumaki

SSR rarityYellow elementJujutsu
Year 2 Tokyo Jujutsu High21 November 2023

Skills

"Get Crushed"

Skill 1

"Get Crushed"

  • Deals 106.0% Jujutsu Damage to the selected enemy
  • Sacrifices 3.0% HP if the selected enemy is formidable foe
  • Else, Sacrifices 1.0% HP
  • (Cannot die from sacrificing HP)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
"Smash It"

Skill 2

"Smash It"

20CE
  • Increases own Break Damage by 100.0%
  • Deals 159.9% Jujutsu Damage to the selected enemy
  • Increases the selected enemy's Damage Received by 14.1% (2 Turns)
  • Sacrifices 5.0% HP if the selected enemy is formidable foe
  • Else, Sacrifices 2.0% HP
  • (Cannot die from sacrificing HP)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%
Throat Medicine

Skill 3

Throat Medicine

0CE
  • Recovers own HP by 14.0%

Ultimate Skill

Blast Away!

Ultimate

Blast Away!

  • Deals 574.0% Jujutsu Damage to the selected enemy
  • Sacrifices 12.0% HP
  • (Cannot die from sacrificing HP)
Crit Rate 40%Crit DMG 50%Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals 192% Jujutsu Damage to the selected enemy
  • Recovers own and Combo Ally's HP by 20.0%

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Stop

Stop

  • If any allies will receives an fatal attack,
  • Nullifies the attack (3 Times in a Battle)
  • Sacrifices HP when the character Nullifies an attack
  • 1st Time: 10% HP
  • 2nd Time: 15% HP
  • 3rd Time: 25% HP
  • (Cannot die from sacrificing HP)
Nodonaor

Nodonaor

  • At the start of battle,
  • Apply HP Recovery (Special) to self (3 Times)
  • At the start of each turn,
  • Recovers own HP by 10.0% (Chance: 20%)

Tags

DMG DebufferIncreases enemy's Damage Received

Analysis

A Yellow Jujutsu support whose standout role is keeping the team alive. His signature passive lets him outright nullify fatal attacks that would defeat an ally — a powerful safety net that can save runs against hard-hitting bosses, usable a few times per battle.

The cost of his kit is his own HP: most of his actions, and especially that life-saving nullify, sacrifice his health to work (more against powerful enemies). He offsets this with self-heals, but managing his HP is the core of playing him.

S2 (Smash It) is his offensive contribution: it deals damage and stacks a Damage Received debuff on the target while boosting his own break damage, so he chips in some team amplification between his protective duties.

S3 (Throat Medicine) is his self-sustain — a Cursed-Energy-free heal he uses to recover the HP his kit constantly bleeds, on a cooldown so it cannot be spammed endlessly.

His Ultimate is his biggest single hit, dealing heavy Jujutsu damage that scales up when his own HP is high — and notably high for a support unit, so he is not purely passive on offense. This creates a tension where he wants to stay healthy for damage but is constantly sacrificing HP to protect the team.

Overall a defensive Yellow support built around a unique death-prevention tool. He is not a damage carry; bring him to survive brutal content, lean on his heals to manage his HP cost, and value him for turning otherwise lethal hits into non-events.

Advertisement

Lore

Second-year student at Tokyo Prefectural Jujutsu High School. He is a descendant of Cursed Speech Sorcerers, and his own words become weapons of curses. To avoid cursing others accidentally, he only uses the filling of rice balls to communicate.