JJKppDBJJK
JJKJJKppDB
Support on Ko-fiDonate via PayPal
Phantom Parade DB

Promising New Student

Kento Nanami

SSR rarityRed elementHybridLimited
Tokyo Jujutsu High Year 130 June 2025

Skills

Ratio Cutting

Skill 1

Ratio Cutting

  • Deals melee attack Hybrid Damage to target enemy(ies) equal to 34.7% of Taijutsu and 34.7% of Jujutsu
  • Applies 30.10% CRIT Rate Increase to self for 3 turns
  • (CRIT Rate: Large)
Crit Rate 80%Crit DMG 60%Black Flash 0%Black Flash DMG 0%
Combination

Skill 2

Combination

20CE
  • Deals melee attack damage to target enemy(ies) equal to 74.7% of Taijutsu (3 hits in total)
  • Applies 34.70% "幻" Attribute Damage Dealt Increase to all allies for 4 turns
Crit Rate 25%Crit DMG 40%Black Flash 0%Black Flash DMG 0%
Seven to Three

Skill 3

Seven to Three

30CE
  • (Cooldown: 4 turns)
  • Applies 15.00% Damage Dealt Increase to self (removed after skill activation)
  • Deals melee attack Hybrid Damage to target enemy(ies) equal to 94.8% of Taijutsu and 94.8% of Jujutsu
  • Applies 14.3% Break Damage Taken Increase to them (4 turns)
  • ※ CRIT is guaranteed to activate
  • Applies 58.1% "幻" Attribute Damage Dealt Increase to all allies (4 turns)
  • (Can be used again after 4 turns)
Crit Rate 0%Crit DMG 80%Black Flash 0%Black Flash DMG 0%

Ultimate Skill

Ratio Technique

Ultimate

Ratio Technique

  • Deals melee attack Hybrid Damage to target enemy(ies) equal to 118.6% of Taijutsu and 118.6% of Jujutsu (2 hits in total)
  • Applies 30.00% Damage Dealt Increase to self (Removed after Skill activation)
  • Deals melee attack Hybrid Damage to target enemy(ies) equal to 135.2% of Taijutsu and 135.2% of Jujutsu
  • Applies 13.3% "幻" Attribute Damage Taken Increase to them (4 turns)
  • ※ CRIT is guaranteed on the 3rd hit
  • Applies 34.7% "幻" Attribute Damage Dealt Increase to all allies (4 turns)
Crit Rate 80% (1st-2nd Hit), 0% (3rd Hit)Crit DMG 100% (1st-2nd Hit), 100% (3rd Hit)Black Flash 0%Black Flash DMG 0%

Combo Ultimate

  • Deals melee attack Hybrid Damage to target enemy equal to 96% Taijutsu & 96% Jujutsu
  • Recovers 20 Cursed Energy for self and the cooperator of Cooperative Ultimate

Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)

Note: The displayed Percentages for the Combo Effect is Awakening 5.

Auto Skills

Troubled Student

Troubled Student

  • At the start of the 6th turn after battle starts, applies 15.00% Taijutsu Increase to self, applies 15.00% Jujutsu Increase to self, applies 25.00% CRIT Damage Increase to self, recovers 30 Cursed Energy for self
CRIT Enhance

CRIT Enhance

  • When self lands a CRIT Hit, applies 5.00% Taijutsu Increase (4 turns), and 5.00% Jujutsu Increase (4 turns), and 30.00% CRIT Rate Increase (Special) (4 turns/overwrites turns) to self
  • Recovers 5 Cursed Energy for self
  • ※ Available 1 time only during the turn

Tags

DMG BufferIncreases allies' Damage DealtBreak DebufferIncreases enemy's Break Damage ReceivedDMG DebufferIncreases enemy's Damage Received

Analysis

A Red Hybrid support whose main job is amplifying the Red team's damage — almost every skill he casts hands all allies a large Damage Dealt buff, while he himself contributes solid crit-based mixed damage on the side.

S3 is his biggest team buff and a strong single-target hit in one: it lands a guaranteed Critical Hit, applies a Break Damage Received debuff, and gives the whole Red team a hefty Damage Dealt boost. It runs on a cooldown, so it anchors his rotation.

S2 is his stackable filler buff — multi-hit damage plus a team-wide Damage Dealt increase that stacks with his other buffs — best used between S3 casts to keep the buff uptime high.

His Ultimate combines a heavy multi-hit finisher with a Red Damage Received debuff on the target and yet another team Damage Dealt buff, so even his nuke doubles as support.

He is built to crit constantly — his normal attack and passives keep stacking crit rate and Crit Damage, which both fuels his own damage and triggers a passive that feeds him Cursed Energy and stats on every crit.

He ramps over the fight: a passive on a later turn grants a chunk of stats, Crit Damage and Cursed Energy, so he gets stronger the longer the battle lasts. His S3 and Ultimate guarantee crits, which makes him very consistent at triggering all his crit-based effects.

The one weakness to plan around is that he is fairly Cursed Energy hungry — even with the energy his crits refund, his skills cost enough that he benefits from being paired with a battery ally or a CE regen memory to keep his buffs flowing every turn. Best used as a buffer-sub-DPS that keeps a Red carry's damage permanently elevated.

Advertisement

Lore

Unfriendly and calm, but has a strong sense of responsibility. Classmate with Yu Haibara, who has a contrasting personality. Has worn his hair in a 7:3 part since his time at Jujutsu High, but during this period, he wears his hair down.