Promising New Student
Kento Nanami
Skills
Skill 1
Sever
- ›Deals melee Combined Damage of 34.7% Taijutsu & 34.7% Jujutsu to the selected enemy (Critical Hit rate: Large)
- ›Increases own Critical Hit rate by 30.1% (3 turns)
Skill 2
Combination
- ›Deals 74.7% melee Taijutsu Damage to the selected enemy(3 Hits)
- ›Increases all allies' Damage Dealt by 34.7% (4 turns)
- ›(Effective for "幻" (Red) Type attacks)
Skill 3
7:3
- ›(Cooldown: 4 turns)
- ›Increases own Damage Dealt by 15.0% (1 turn/1 time)
- ›Deals melee Combined Damage of 94.8% Taijutsu & 94.8% Jujutsu to the selected enemy (Perform a Critical Hit)
- ›Increases the selected enemy's Break Damage Received by 14.3% (4 turns)
- ›Increases all allies' Damage Dealt by 58.1% (4 turns)
- ›(Effective for "幻" (Red) Type attacks)
Ultimate Skill
Ultimate
Ratio Technique
- ›Deals melee Combined Damage of 118.6% Taijutsu & 118.6% Jujutsu to the selected enemy (2 Hits)
- ›Increases own Damage Dealt by 30.0% (1 turn/1 time)
- ›Deals melee Combined Damage of 135.2% Taijutsu & 135.2% Jujutsu to the selected enemy(Perform a Critical Hit)
- ›Increases the selected enemy's "幻" (Red) Type Damage Received by 13.3% (4 turns)
- ›Increases all allies' Damage Dealt by 34.7% (4 turns)
- ›(Effective for "幻" (Red) Type attacks)
Combo Ultimate
- ›Deals melee Mixed Damage equal to 96% Taijutsu Stat & Jujutsu Stat to the selected enemy
- ›Recovers own and the combo ally's Cursed Energy by 20
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Harassed Student
- ›At the start of 6th turn,
- ›Increases own Taijutsu & Jujutsu Stat by 15.0%
- ›Increases own Critical Hit Damage by 25.0%
- ›Recovers own Cursed Energy by 30
Critical Hit Enhancement
- ›When Critical Hit is performed
- ›Increase own Taijutsu & Jujutsu Stat by 5.0% (4 turns)
- ›Increases own Critical Hit rate by 30.0% (4 turns, cannot be stacked, re-activate it will override previous turn count)
- ›Recovers own Cursed Energy by 5
Tags
Analysis
A Red Hybrid support whose main job is amplifying the Red team's damage — almost every skill he casts hands all allies a large Damage Dealt buff, while he himself contributes solid crit-based mixed damage on the side.
S3 is his biggest team buff and a strong single-target hit in one: it lands a guaranteed Critical Hit, applies a Break Damage Received debuff, and gives the whole Red team a hefty Damage Dealt boost. It runs on a cooldown, so it anchors his rotation.
S2 is his stackable filler buff — multi-hit damage plus a team-wide Damage Dealt increase that stacks with his other buffs — best used between S3 casts to keep the buff uptime high.
His Ultimate combines a heavy multi-hit finisher with a Red Damage Received debuff on the target and yet another team Damage Dealt buff, so even his nuke doubles as support.
He is built to crit constantly — his normal attack and passives keep stacking crit rate and Crit Damage, which both fuels his own damage and triggers a passive that feeds him Cursed Energy and stats on every crit.
He ramps over the fight: a passive on a later turn grants a chunk of stats, Crit Damage and Cursed Energy, so he gets stronger the longer the battle lasts. His S3 and Ultimate guarantee crits, which makes him very consistent at triggering all his crit-based effects.
The one weakness to plan around is that he is fairly Cursed Energy hungry — even with the energy his crits refund, his skills cost enough that he benefits from being paired with a battery ally or a CE regen memory to keep his buffs flowing every turn. Best used as a buffer-sub-DPS that keeps a Red carry's damage permanently elevated.
Lore
Unfriendly and calm, but has a strong sense of responsibility. Classmate with Yu Haibara, who has a contrasting personality. Has worn his hair in a 7:3 part since his time at Jujutsu High, but during this period, he wears his hair down.