Ratio Technique
Kento Nanami
Skills
Skill 1
Straight Cut
- ›Deals Melee Combined Damage equal to 60.2% Taijutsu and 60.2% Jujutsu to the selected enemy
Skill 2
Cursed Technique Disclosure
- ›Increases own Critical Hit Rate by 50.0% (4 Turns)
- ›Increases own Break Damage by 50.0% (4 Turns)
Skill 3
Ratio Technique
- ›Deals Melee Combined Damage equal to 124.8% Taijutsu and 124.8% Jujutsu to the selected enemy (4 Hits)
Ultimate Skill
Ultimate
Ratio Technique "Collapse"
- ›Deals Ranged Combined Damage equal to 321.6% Taijutsu and 321.6% Jujutsu to all enemies (8 Hits)
- ›When Critical Hit is performed,
- ›Increases Damage dealt further
Combo Ultimate
- ›Deals Ranged Mixed Damage equal to 96% Taijutsu Stat & Jujutsu Stat to all enemies
- ›Increases own and Combo Ally's Critical Hit Rate & Black Flash Rate by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Overtime Work
- ›At the start of the 9th turn from the start of the battle,
- ›Recovers own Cursed Energy by 30
- ›Fills own Ultimate Skill Gauge by 200
- ›Increases own Jujutsu Stat by 30.0%
Zone, Outburst
- ›Increases own Black Flash rate by 200.0% (4 Turns)
- ›Recovers own Cursed Energy by 5
- ›When Black Flash is performed
Critical Hit Enhancement
- ›Increases own Taijuts u& Jujutsu Stat by 30.0% (4 Turns)
- ›When Black Flash or Critical Hit is performed (Chance: 50%)
Tags
Analysis
A Green Hybrid attacker built around crits and Black Flash. He deals combined Taijutsu & Jujutsu damage and ramps his own output through crit-driven self-buffs, making him a reliable damage dealer that can both single-target and clear waves.
S2 (Cursed Technique Disclosure) is his setup button: it grants a large Critical Hit Rate and Break Damage buff for several turns, which you cast first to make his crits land consistently before he starts attacking.
S3 (Ratio Technique) is his single-target burst, a hard-hitting multi-hit with high Crit Damage and Black Flash chances — his main button against priority targets.
His Ultimate is an 8-hit AoE that scales up further with every crit it lands, so the more crit he has stacked the harder it hits across the whole enemy team. Its SP version is a major upgrade, adding a chance to Stop enemy actions and a team-wide Green Damage Received debuff — turning his nuke into a team amplifier.
His passives keep the crit engine spinning: crits and Black Flashes grant big Taijutsu & Jujutsu buffs, a Black Flash sharply raises his Black Flash rate, and a later-turn passive refills his energy and Ultimate gauge — so he snowballs the longer the fight goes.
Overall a clean crit/Black-Flash Green carry that gets a meaningful upgrade with SP, where his Ultimate becomes an AoE nuke plus debuff. Judge his ceiling largely on his SP form, and pair him with crit support to keep his self-buffs and Ultimate scaling.
Lore
A Grade 1 Jujutsu Sorcerer resigned from his position as an office worker. A junior schoolmate of Gojo. He recognized the career of a Jujutsu Sorcerer would be a pile of shit while he was studying at high school, then found out being a normal worker is the same after he worked in a normal company. At last, he decided to become a Jujutsu Sorcerer what he excels, and a very mature adult.
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