First-Grade Sorcerer's Skill
Kento Nanami
Skills
Skill 1
Severance
- ›Deals Melee Combined Damage equal to 74.8% Taijutsu and 74.8% Jujutsu to the selected enemy
Skill 2
I Hate Overtime
- ›Increases the effect of any Taijutsu & Jujutsu Stat increase applied to self by 10.0%
- ›(Effects with no Time or Turn limit are excluded)
- ›Increases own Damage by 25.0% (3 Turns)
Skill 3
Let's Just Finish This Quickly
- ›Deals Melee Combined Damage equal to 140.8% Taijutsu and 140.8% Jujutsu to the selected enemy (2 Hits)
- ›Increases own Critical Hit Rate by 25.0% (3 Turns)
Ultimate Skill
Ultimate
Ratio Technique
- ›Deals Melee Combined Damage equal to 270.4% Taijutsu and 270.4% Jujutsu to the selected enemy (4 Hits/Critical Hit Chance: Great)
- ›Decreases the selected enemy's Critical Hit Resistance by 30.0% (3 Turns)
Combo Ultimate
- ›Deals Ranged Mixed Damage equal to 96% Taijutsu Stat & Jujutsu Stat to all enemies
- ›Increases own and Combo Ally's Critical Hit Rate & Black Flash Rate by 20% (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Going Into Overtime
- ›At the start of battle,
- ›Recovers own Cursed Energy by 30
- ›Recovers own Cursed Energy by 5 every turn
- ›Fills own Ultimate Skill Gauge by 220
- ›When Black Flash or Critical Hit is performed,
- ›Increases own Taijutsu & Jujutsu Stat by 5.0% (6 Turns)
Zone, Outburst
- ›When Black Flash is performed,
- ›Increases own Black Flash Rate by 200.0% (4 Turns)
Tags
Analysis
A Blue Hybrid attacker built around crits and Black Flash, who ramps his own damage through stacking self-buffs (Overtime Work) the longer the fight goes. He is a self-sufficient single-target carry that snowballs over time.
S2 is his self-buff button: it raises his Damage Dealt and amplifies any stat buffs he receives, making him hit progressively harder and synergize with external buffers.
S3 is his main damage skill — a hard-hitting multi-hit with a strong Crit Rate buff — and his Ultimate is a guaranteed-crit nuke that also strips the enemy's Crit Resistance, setting up even bigger crits afterward.
His engine is his passive suite: he starts with Cursed Energy and Ultimate gauge, regenerates energy every turn, and stacks Taijutsu & Jujutsu on every crit or Black Flash — plus a Black Flash triggers a massive Black Flash Rate boost, making his Black Flashes very consistent once rolling.
His SP upgrades transform him from a solo carry into a Blue-team buffer: with SP his S3 and passives hand the whole Blue team stacking Damage Dealt buffs (Overtime Work) on his crits and Black Flashes, so he amplifies the squad while dealing his own damage. Judge him largely on his SP form.
Overall a low-maintenance crit/Black-Flash carry who is good solo and excellent with SP unlocked — best in a Blue team that can feed him buffs to amplify and crit support to keep his engine spinning.
Lore
A Grade 1 Jujutsu Sorcerer resigned from his position as an office worker. A junior schoolmate of Gojo. He recognized the career of a Jujutsu Sorcerer would be a pile of shit while he was studying at high school, then found out being a normal worker is the same after he worked in a normal company. At last, he decided to become a Jujutsu Sorcerer what he excels, and a very mature adult.
Info
Other versions
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