First-Grade Sorcerer's Skill
Kento Nanami
Skills
Skill 1
Severance
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 74.8% of Taijutsu and 74.8% of Jujutsu
Skill 2
I Hate Overtime
- ›Increases the effect amount of the following effects applied to self by +10.00%:
- ›· Taijutsu Increase
- ›· Jujutsu Increase
- ›※ Effects that do not specify an upper limit on the number of times or turns are excluded from enhancement
- ›Applies 25.00% Damage Dealt Increase to self (3 turns)
Skill 3
Let's Just Finish This Quickly
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 140.8% of Taijutsu and 140.8% of Jujutsu (2 hits in total)
- ›Applies 25.00% CRIT Rate Increase to self for 3 turns
Ultimate Skill
Ultimate
Ratio Technique
- ›Deals melee attack Hybrid Damage to target enemy(ies) equal to 270.4% of Taijutsu and 270.4% of Jujutsu (4 hits in total) (CRIT Rate: L)
- ›Applies 30.0% CRIT Resist Decrease to them for 3 turns
Combo Ultimate
- ›Deals ranged attack Hybrid Damage to all enemies equal to 96% Taijutsu & 96% Jujutsu
- ›Applies 20% Critical Hit Rate Increase to self and the cooperator of Cooperative Ultimate (2 Turns)
- ›Applies 20% Black Flash Rate Increase to self and the cooperator of Cooperative Ultimate (2 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Going Into Overtime
- ›When battle starts:
- ›Recovers 30 Cursed Energy to self
- ›Applies 5 Cursed Energy Recovery to self per turn
- ›Recovers 220 Ultimate Gauge
- ›▼ When self lands a CRIT or Black Flash (limited to one activation per turn):
- ›Applies 5.00% Taijutsu Increase to self (6 turns)
- ›Applies 5.00% Jujutsu Increase to self (6 turns)
Zone, Outburst
- ›▼ When self launches a Black Flash (once every turn)
- ›Applies 200.00% Black Flash Rate Increase to self (4 turns)
Tags
Analysis
A Blue Hybrid attacker built around crits and Black Flash, who ramps his own damage through stacking self-buffs (Overtime Work) the longer the fight goes. He is a self-sufficient single-target carry that snowballs over time.
S2 is his self-buff button: it raises his Damage Dealt and amplifies any stat buffs he receives, making him hit progressively harder and synergize with external buffers.
S3 is his main damage skill — a hard-hitting multi-hit with a strong Crit Rate buff — and his Ultimate is a guaranteed-crit nuke that also strips the enemy's Crit Resistance, setting up even bigger crits afterward.
His engine is his passive suite: he starts with Cursed Energy and Ultimate gauge, regenerates energy every turn, and stacks Taijutsu & Jujutsu on every crit or Black Flash — plus a Black Flash triggers a massive Black Flash Rate boost, making his Black Flashes very consistent once rolling.
His SP upgrades transform him from a solo carry into a Blue-team buffer: with SP his S3 and passives hand the whole Blue team stacking Damage Dealt buffs (Overtime Work) on his crits and Black Flashes, so he amplifies the squad while dealing his own damage. Judge him largely on his SP form.
Overall a low-maintenance crit/Black-Flash carry who is good solo and excellent with SP unlocked — best in a Blue team that can feed him buffs to amplify and crit support to keep his engine spinning.
Lore
A Grade 1 Jujutsu Sorcerer resigned from his position as an office worker. A junior schoolmate of Gojo. He recognized the career of a Jujutsu Sorcerer would be a pile of shit while he was studying at high school, then found out being a normal worker is the same after he worked in a normal company. At last, he decided to become a Jujutsu Sorcerer what he excels, and a very mature adult.
Info
Other versions
More Blue