Overtime Work
Kento Nanami
Skills
Skill 1
Cursed Energy Punch
- ›Deals Melee Combined Damage equal to 50.0% Taijutsu and 50.0% Jujutsu to the selected enemy
Skill 2
Let's Get This Over With
- ›Deals Melee Combined Damage equal to 117.4% Taijutsu and 117.4% Jujutsu to the selected enemy (2 Hits)
Skill 3
Ratio Technique
- ›Deals Melee Combined Damage equal to 139.6% Taijutsu and 139.6% Jujutsu to the selected enemy with Type Advantage
- ›(Does not change the Skill's Type)
- ›Decreases the selected enemy's Critical Hit Resistance by 10.5% (2 Turns)
- ›Increases the selected enemy's Damage Received by 15.3% (2 Turns)
Ultimate Skill
Ultimate
I'll Exorcise You Here And Now
- ›Deals Melee Combined Damage equal to 124.5% Taijutsu and 124.5% Jujutsu to the selected enemy (3 Hits)
- ›Deals Melee Combined Damage equal to 170.6% Taijutsu and 170.6% Jujutsu to the selected enemy with Type Advantage
- ›(Does not change the Skill's Type)
- ›(The final hit of this Ultimate Skill will always perform a Black Flash)
Combo Ultimate
- ›Deals Melee Combined Damage equal to 96% Taijutsu Stat & Jujutsu Stat to the selected enemy
- ›Increases own and Combo Ally's Damage by 20% (4 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Overtime Work
- ›At the start of the battle,
- ›Recovers own Cursed Energy by 30
- ›Recovers own Cursed Energy by 5 every turn
- ›Fills own Ultimate Skill Gauge by 220
- ›Increases own Jujutsu Stat by 30.0%
- ›When attacking an enemy with a Type Advantage attack (1 Time per turn),
- ›Fills own Ultimate Skill Gauge by 110
Zone, Outburst
- ›When Black Flash is performed,
- ›Increases own Black Flash Rate by 200.0% (4 Turns)
Tags
Analysis
A Yellow Hybrid attacker who deals combined Taijutsu & Jujutsu damage and leans on Black Flash and a small debuff package. He is a straightforward single-target carry that also chips in some team utility through enemy debuffs.
His signature trick is Type Advantage: his S3 and Ultimate hit as if they had elemental advantage against the target without changing their type, so he deals bonus damage regardless of the enemy's element — making him a flexible pick that performs against any color of boss.
S3 is his key skill: it strikes with Type Advantage, lowers the enemy's Crit Resistance, and applies a Damage Received debuff — both a damage tool and a setup for the rest of the team.
His Ultimate is his payoff, a multi-hit that also lands with Type Advantage and guarantees a Black Flash on its final hit for a big spike of bonus damage.
He is self-sufficient on resources: a passive front-loads Cursed Energy and Ultimate gauge, regenerates energy each turn, buffs his own Jujutsu, and refunds more gauge whenever he hits with Type Advantage — and landing a Black Flash sharply raises his Black Flash rate.
His one demand is energy: S3 is fairly expensive to cast, so he benefits from a team that provides Cursed Energy support to keep firing it consistently. Overall a reliable, low-maintenance Yellow sub-DPS whose Type Advantage damage keeps him useful in almost any matchup, especially against enemies your main carry is weak into.
Lore
A Grade 1 Jujutsu Sorcerer resigned from his position as an office worker. A junior schoolmate of Gojo. He recognized the career of a Jujutsu Sorcerer would be a pile of shit while he was studying at high school, then found out being a normal worker is the same after he worked in a normal company. At last, he decided to become a Jujutsu Sorcerer what he excels, and a very mature adult.
Info
Other versions