Silent Dominion
Kento Nanami
Skills
Skill 1
Ratio Technique
- ›Deals melee attack Hybrid Damage to target enemy equal to 77.1% Taijutsu & 77.1% Jujutsu
- ›Applies 27.3% Critical Hit Rate Increase to self (3 Turns)
- ›Recovers 5 Cursed Energy for self
Skill 2
Sequential Slash
- ›Applies 50% Break Damage Increase to self (1 Turn/1 Time)
- ›Deals melee attack Hybrid Damage to target enemy equal to 95.4% Taijutsu & 95.4% Jujutsu (3 Hits in total)
- ›When own Cursed Energy is 60 or above,
- ›Applies 18.2% Damage Dealt Increase to all "夜" (Green) Type allies (2 Turns)
Skill 3
Ratio Technique: "Collapse"
- ›Deals ranged attack Hybrid Damage to all enemies equal to 74.7% Taijutsu & 74.7% Jujutsu (3 Hits in total) (Critical Hit Rate: High)
- ›(The effect scales with own Cursed Energy, up to 120% of original effect / Effect reaches MAX at 60 Cursed Energy)
- ›(At Skill Lv10 and 60 or more Cursed Energy, deals Hybrid Damage equal to 330% Taijutsu & 330% Jujutsu)
- ›Has a 20% chance to apply Stop to them (1 Turn)
- ›When own Cursed Energy is no less than 60,
- ›Applies 20% "夜" (Green) Type Damage Taken Increase to the same target (2 Turns)
- ›▼ If target is a Formidable Foe
- ›Applies 22.2% Break Damage Taken Increase to target (3 Turns)
Ultimate Skill
Ultimate
Steel Yourself
- ›Applies 100% Break Damage Increase to self (1 Turn/1 Time)
- ›Deals melee attack Hybrid Damage to target enemy equal to 251.4% Taijutsu & 251.4% Jujutsu (3 Hits in total) (Critical Hit Rate: High)
- ›(The effect scales with own Cursed Energy, up to 150% of original effect / Effect reaches MAX at 60 Cursed Energy)
- ›(At Skill Lv10 and 60 or more Cursed Energy, deals Hybrid Damage equal to 900% Taijutsu & 900% Jujutsu)
- ›Applies 18.2% Critical Hit Resistance Decrease to them (3 Turns)
- ›Applies 9.1% "夜" (Green) Type Damage Taken Increase to them (2 Turns)
- ›When own Cursed Energy is 60 or above,
- ›Applies 22.2% Damage Dealt Increase to all "夜" (Green) Type allies (2 Turns)
Combo Ultimate
- ›Deals melee attack Hybrid Damage to target enemy equal to 96% Taijutsu & 96% Jujutsu
- ›Applies 30% Critical Hit Rate Increase to self and the cooperator of Cooperative Ultimate (3 Turns)
›Fills all allies' Ultimate Gauge by 110 (Excluding self and combo ally)
Note: The displayed Percentages for the Combo Effect is Awakening 5.
Auto Skills
Indomitable
- ›When battle starts,
- ›Applies Resurrection Status (Indomitable) to self (1 Time)
- ›▼ After Resurrection Status (Indomitable) takes effect, applies the following effects to self:
- ›· MAX HP Decrease 20% (5 Turns) (negative effects/cannot be removed/weakened)
- ›· Draw Attack (3 Turns)
- ›· 30% Damage Taken Decrease (5 Turns)
- ›· 10% Taijutsu Increase (5 Turns)
- ›· 10% Jujutsu Increase (5 Turns)
Working Overtime
- ›From the 9th turn since battle starts, applies the following effects to self:
- ›· Recovers 60 Cursed Energy for self (no limit)
- ›· Applies 50% Taijutsu Increase to self
- ›· Applies 50% Jujutsu Increase to self
- ›· Recovers 1000 Ultimate Gauge for self
- ›▼ After Working Overtime activates, at the start of each turn, applies the following effects to self:
- ›· Decreases Damage Taken by 10% (1 Turn)
- ›※ The effect scales with the number of turns in battle / up to 30%
- ›※ Increases by 1% per turn
Ratio Technique (Counterattack)
- ›When battle starts:
- ›Applies Counterattack Status to self
- ›▼ When hit by melee attacks (once every turn/activates with a chance):
- ›Deals melee attack Hybrid Damage to the enemy/enemies who perform melee attacks on self equal to 75% Taijutsu & 75% Jujutsu
- ›Applies 15% Critical Hit Rate Increase to self (2 Turns)
- ›Applies 10% Damage Dealt Increase to all "夜" (Green) Type allies (2 Turns)
- ›Counter Critical Rate: 40%
- ›Counter Critical Damage: 50%
- ›Counter Black Flash Rate: 10%
- ›Counter Black Flash Damage: 150%
CRIT Enhance
- ›When self launches a Black Flash or lands a Critical Hit (once every turn)
- ›Applies 20% Critical Hit Rate Increase to self (3 Turns)
- ›Applies 20% Taijutsu Increase to self (3 Turns)
- ›Applies 20% Jujutsu Increase to self (3 Turns)
Zone In
- ›When self launches a Black Flash (once every turn)
- ›Applies 45% Black Flash Rate Increase (Special) to self (4 Turns)
- ›Applies 30% Taijutsu Increase (Special) to self (4 Turns)
- ›Applies 30% Jujutsu Increase (Special) to self (4 Turns)
- ›Recovers Cursed Energy Every Turn (Special) by 5 to self (4 Turns)
- ›※ Each overwrites turns
- ›Recovers 10 Cursed Energy for self (No Limit)
Understand the facts and control the self
- ›When a turn starts, applies the following effects to self:
- ›· 6.5% Ultimate Gauge Increase (1 Turn)
- ›(The effect scales with the amount of allies having "Jujutsu High Personnel" attribute within a wave / up to 20%)
- ›※ Maximum with 4 allies
- ›· 5% Black Flash Rate Increase (1 Turn)
- ›(The effect scales with the amount of allies having "First-year at Tokyo Jujutsu High" attribute within a wave / up to 15%)
- ›※ Maximum with 1 ally
Tags
Analysis
A Green Hybrid attacker whose whole kit revolves around Cursed Energy, backed by an unusually deep set of passives. He blends personal damage with team support, getting stronger the more CE he has banked.
His ULT is his hardest hit — big mixed damage with a high crit chance and solid break damage, while also dropping a Crit Resistance and Green Damage Received debuff on the target to set up the team.
The CE threshold is the key mechanic: at 60 or more Cursed Energy his S2, S3 and ULT all hand the Green team a damage buff, and his S3 and ULT scale their own damage up with CE — so managing his energy is what unlocks his ceiling.
He sustains his own CE through landing Black Flashes and through a passive that dumps a large chunk of energy, a stat boost and ULT gauge on a later turn, helping him keep firing his expensive skills.
His passive suite is what makes him so durable and flexible: crit and Black Flash buffs, a counter, and a revive that pulls enemy aggro onto him and cuts the damage he takes afterwards.
He also ramps his ULT and Black Flash rate based on how many Tokyo Jujutsu High Officials and Year 1 allies are on the team, so he rewards themed Green line-ups.
Rotation note: S3 can't land a Black Flash but hits hard, so use S2 to fish for Black Flashes and fire S3 for raw damage — all while keeping an eye on his Cursed Energy.
Lore
A Grade 1 Jujutsu Sorcerer resigned from his position as an office worker. A junior schoolmate of Gojo. He recognized the career of a Jujutsu Sorcerer would be a pile of shit while he was studying at high school, then found out being a normal worker is the same after he worked in a normal company. At last, he decided to become a Jujutsu Sorcerer what he excels, and a very mature adult.
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